1 |
Well, I think the intent is that the Welder provides the riot-power. So to me, the obvious solution is to push the Welder further into a riot-role. Buff its weapon, nerf its health, make sure that it can stand up to more raiders. Maybe swap out the pew-pew for something with better riot characteristics, but this might not really be necessary.
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1 |
Well, I think the intent is that the Welder provides the riot-power. So to me, the obvious solution is to push the Welder further into a riot-role. Buff its weapon, nerf its health, make sure that it can stand up to more raiders. Maybe swap out the pew-pew for something with better riot characteristics, but this might not really be necessary.
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2 |
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3 |
Then you don't have to cut the Welder's cost - riot-welders are more capable of doing naked-expands, which lets the Tank lab use Welders as the backbone of their opening force, plus a small Koda force to help "rescue" the welders that get overwhelmed or face Skirmishers.
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3 |
Then you don't have to cut the Welder's cost - riot-welders are more capable of doing naked-expands, which lets the Tank lab use Welders as the backbone of their opening force, plus a small Koda force to help "rescue" the welders that get overwhelmed or face Skirmishers.
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4 |
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5 |
The second problem with naked Welder expand is that welders can't repair themselves. If you sent out a Riot and a con separately, the con could fix the riot. The welder can't. And welders are too slow to come to each other's assistance - at the early-game, the welder *must* work without other welders during the naked-expand-phase.
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5 |
The second problem with naked Welder expand is that welders can't repair themselves. If you sent out a Riot and a con separately, the con could fix the riot. The welder can't. And welders are too slow to come to each other's assistance - at the early-game, the welder *must* work without other welders during the naked-expand-phase.
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6 |
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7 |
Now, the health-attrition of the naked welders could be considered a feature and not a bug.
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7 |
Now, the health-attrition of the naked welders could be considered a feature and not a bug.
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8 |
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9 |
But if it's something that needs correcting? I see two possibilities.
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9 |
But if it's something that needs correcting? I see two possibilities.
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10 |
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11 |
1) Give the Welder an idle-only regen (no moving, no working) to represent self-repair. I don't like this, the Welder doesn't need another "power", especially something as hard to see as self-repairing.
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11 |
1) Give the Welder an idle-only regen (no moving, no working) to represent self-repair. I don't like this, the Welder doesn't need another "power", especially something as hard to see as self-repairing.
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13 |
2) Zany Neonstorm idea: Give one of the raiders a weak nanolathe. This would allow the raider to (a) repair damaged Welders, and (b) reclaim in areas that are too far for the sluggish Welders to reach. We have a similar pattern in the Jumpy lab where it's difficult to cover much ground with Freakers so the Puppy helps pick up the slack.
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13 |
2) Zany Neonstorm idea: Give one of the raiders a weak nanolathe. This would allow the raider to (a) repair damaged Welders, and (b) reclaim in areas that are too far for the sluggish Welders to reach. We have a similar pattern in the Jumpy lab where it's difficult to cover much ground with Freakers so the Puppy helps pick up the slack.
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15 |
[b]Alternate approach, related to the discussion above about Levelers[/b]:
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15 |
[b]Alternate approach, related to the discussion above about Levelers[/b]:
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17 |
The Leveler and the Banisher are both tied to their labs - the models have tracks/wheels and that's not negotiable.
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17 |
The Leveler and the Banisher are both tied to their labs - the models have tracks/wheels and that's not negotiable.
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18 |
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19 |
But that does create an interesting possibility. This might be a bit extreme but: Swap the stats of the Banisher and Leveler. Just scale the models up/down. Make the Banisher perform like a Leveler, and make the Leveler into a massive Banisher-scale unit. This way the LVeh lab isn't *completely* reliant on the Samtruck to provide riot-power - it has the giant brobdagnagian mega-riot in the Leveler/Banisher. It also means there's *one* heavyweight vehicle, just for funsies.
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19 |
But that does create an interesting possibility. This might be a bit extreme but: Swap the stats of the Banisher and Leveler. Just scale the models up/down. Make the Banisher perform like a Leveler, and make the Leveler into a massive Banisher-scale unit. This way the LVeh lab isn't *completely* reliant on the Samtruck to provide riot-power - it has the giant brobdagnagian mega-riot in the Leveler/Banisher. It also means there's *one* heavyweight vehicle, just for funsies.
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21 |
Meanwhile, the cute little nimble Leveler-banisher becomes part of the backbone of Heavy Tank gameplay.
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21 |
Meanwhile, the cute little nimble Leveler-banisher becomes part of the backbone of Heavy Tank gameplay.
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22 |
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23 |
Now,
obviously
you'd
have
to
make
the
mini-Banisher
weaker
than
the
current
Leveler,
and
the
mega-Leveler
stronger
than
the
current
Banisher
-
an
arcing
super-accurate
missile
is
a
more
versatile
weapon
than
a
straight-fire
cannon.
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23 |
Now,
obviously
you'd
have
to
make
the
mini-Banisher
weaker
than
the
current
Leveler,
and
the
mega-Leveler
stronger
than
the
current
Banisher
-
an
arcing
super-accurate
missile
is
a
more
versatile
weapon
than
a
straight-fire
cannon,
and
the
stats
should
reflect
this.
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24 |
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24 |
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25 |
But otherwise? Swap them. The LV doesn't *need* a light riot because it has the Slasher. The Tank lab could absolutely use one.
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25 |
But otherwise? Swap them. The LV doesn't *need* a light riot because it has the Slasher. The Tank lab could absolutely use one.
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