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The cloaky and shield bot factories are designed excellently. They have a well-developed and flexible set of tools and can play in a wide variety of different ways. However the vehicle factories seem to be in a bit of a rough state by comparison. Their play tends to be highly standardized, and also somewhat unstable due to reliance on one unit type or upon a very small number of expensive units.
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The cloaky and shield bot factories are designed excellently. They have a well-developed and flexible set of tools and can play in a wide variety of different ways. However the vehicle factories seem to be in a bit of a rough state by comparison. Their play tends to be highly standardized, and also somewhat unstable due to reliance on one unit type or upon a very small number of expensive units.
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LIGHT VEHICLE FACTORY
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LIGHT VEHICLE FACTORY
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The light vehicle factory is viable to play in 1v1, but it certainly feels like the Ravager factory most of the time. The Ravager is a fast assault unit with decent HP and damage for a reasonable price, which really is too appealing to pass up in the context of the light vehicle factory. There's nothing imbalanced about the unit, but it is the primary fixture of the light vehicle factory.
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The light vehicle factory is viable to play in 1v1, but it certainly feels like the Ravager factory most of the time. The Ravager is a fast assault unit with decent HP and damage for a reasonable price, which really is too appealing to pass up in the context of the light vehicle factory. There's nothing imbalanced about the unit, but it is the primary fixture of the light vehicle factory.
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HEAVY TANK FACTORY
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HEAVY TANK FACTORY
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The heavy tank factory has the different, but related issue, of not having sufficiently inexpensive units to open in a small game. In team games it is possible to open with a big unit like a Banisher, but this doesn't fundamentally change the dynamic of the factory. You are highly dependent on the first unit or two you produce. In 1v1 this will be highly dependent on your early raid using your first couple Kodachis or Panthers.
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The heavy tank factory has the different, but related issue, of not having sufficiently inexpensive units to open in a small game. In team games it is possible to open with a big unit like a Banisher, but this doesn't fundamentally change the dynamic of the factory. You are highly dependent on the first unit or two you produce. In 1v1 this will be highly dependent on your early raid using your first couple Kodachis or Panthers.
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The units in the heavy tank factory are all expensive, which makes it a specialist factory which is great for support. But it is not very strong to open with in small games, especially compared to cloaky or shield bots.
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The units in the heavy tank factory are all expensive, which makes it a specialist factory which is great for support. But it is not very strong to open with in small games, especially compared to cloaky or shield bots.
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IDEA
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IDEA
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1) Move Ravager to the heavy tank factory. This will give the heavy tank factory a cheaper main combat unit, without needing to power out big units in the very early game. And because it would be the cheapest main combat unit in the heavy tank factory, building it in quantity is to be expected.
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1) Move Ravager to the heavy tank factory. This will give the heavy tank factory a cheaper main combat unit, without needing to power out big units in the very early game. And because it would be the cheapest main combat unit in the heavy tank factory, building it in quantity is to be expected.
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2) Move the Panther to the light vehicle factory. The Panther is in most respects a light tank, not a medium-ish assault tank like the Ravager. The Panther is also in a marginally higher weight class than the Ravager, at 300 metal per Panther, and would give the light vehicle factory some more direct punch later on in a game, without devolving to a Ravager monoculture. The Panther chases down light units and skirmishers for the LV factory, a role which the Ravager currently performs for the LV factory, even if it does not excel at it.
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2) Move the Panther to the light vehicle factory. The Panther is in most respects a light tank, not a medium-ish assault tank like the Ravager. The Panther is also in a marginally higher weight class than the Ravager, at 300 metal per Panther, and would give the light vehicle factory some more direct punch later on in a game, without devolving to a Ravager monoculture. The Panther chases down light units and skirmishers for the LV factory, a role which the Ravager currently performs for the LV factory, even if it does not excel at it.
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3) Add a light main combat tank to the light vehicle factory. This would be similar to the Ravager, but faster and with less HP. I am imagining a less chunky Ravager with a gauss. Like a heavily armored Scrubber. This tank would let the light vehicle factory assault defensive positions with a mobile unit, and because it is lighter it should not monopolize the light vehicle factory's play like the Ravager does.
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3) Add a light main combat tank to the light vehicle factory. This would be similar to the Ravager, but faster and with less HP. I am imagining a less chunky Ravager with a gauss. Like a heavily armored Scrubber. This tank would let the light vehicle factory assault defensive positions with a mobile unit, and because it is lighter it should not monopolize the light vehicle factory's play like the Ravager does.
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This effectively splits the light vehicle factory's Ravager into two units; the Panther and the new light tank. While the heavy tank factory gets a cheaper main battle tank that it can use in the early game, and which can be used in quantity in the middle and late game.
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TL;DR
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TL;DR
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1) Move Ravager to heavy tank factory.
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1) Move Ravager to heavy tank factory.
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2) Move Panther to light vehicle factory.
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2) Move Panther to light vehicle factory.
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3) Add a new light tank to light vehicle factory which is a lighter main combat unit, taking the LV Ravager's assault function without dominating the factory.
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3) Add a new light tank to light vehicle factory which is a lighter main combat unit, taking the LV Ravager's assault function without dominating the factory.
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