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I half see this point, but on the other hand (at least in 1v1) people aren't going to fac-switch just to control fewer units of a heavier weight class often. Usually when I see fac-switches it is to/from air, and the rest of the time to a shield/cloaky/LV factory when a jumpbot/spider opener isn't panning out.
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I half see this point, but on the other hand (at least in 1v1) people aren't going to fac-switch just to control fewer units of a heavier weight class often. Usually when I see fac-switches it is to/from air, and the rest of the time to a shield/cloaky/LV factory when a jumpbot/spider opener isn't panning out.
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Given that, I suppose I mainly see ZK games with 50 units per side at most, since I mostly see 1v1 games. This is comparable with Protoss and Terran in StarCraft, though StarCraft units clump by default since spreading them out is very attention-intensive. In ZK spreading into a single line is easy and generally encouraged by the game physics, though spreading into a box or multiple lines is a bit trickier, which is what you usually see in things that are "Epic".
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Given that, I suppose I mainly see ZK games with 50 units per side at most, since I mostly see 1v1 games. This is comparable with Protoss and Terran in StarCraft, though StarCraft units clump by default since spreading them out is very attention-intensive. In ZK spreading into a single line is easy and generally encouraged by the game physics, though spreading into a box or multiple lines is a bit trickier, which is what you usually see in things that are "Epic".
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