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@CrazyEddie, I believe that is a design choice made by the ZK devs, derived from their goal of creating a fast-paced game. Supreme Commander is awesome, I love it so very much, but each game is so long that you can put a pizza in the oven, eat it and wash the dishes before the end of a battle.
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@CrazyEddie, I believe that is a design choice made by the ZK devs, derived from their goal of creating a fast-paced game. Supreme Commander is awesome, I love it so very much, but each game is so long that you can put a pizza in the oven, eat it and wash the dishes before the end of a battle.
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2 |
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3 |
A
fast
pace
can
only
be
achived,
IMHO,
basically
through
one
of
these
two
ways:
1)
if
it
takes
a
lot
of
units
to
win,
each
unit
must
be
expendable,
easy
to
build
and
fast
to
destroy.
Each
one
of
them
will
look
shallow
and
you
would
perceive
them
as
lacking
personality;
or
2)
you
make
each
unit
count.
Each
unit
becomes
somewhat
unique
and
important,
but
a
game
can
be
lost
if
you
lose
even
a
small
proportion
of
said
units
(
like
chess)
or
if
you
position
and
maneuver
them
badly.
|
3 |
A
fast
pace
can
only
be
achived,
IMHO,
basically
through
one
of
these
two
ways:
1)
if
it
takes
a
lot
of
units
to
win,
each
unit
must
be
expendable,
easy
to
build
and
fast
to
destroy.
This
would
make
each
one
of
them
look
shallow
and
you
would
perceive
them
as
lacking
personality;
or
2)
you
make
each
unit
count.
Each
unit
becomes
somewhat
unique
and
important,
but
a
game
can
be
lost
if
you
lose
even
a
small
proportion
of
said
units
(
like
chess)
or
if
you
position
and
maneuver
them
badly.
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4 |
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4 |
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5 |
I believe that ZK devs have chosen the second one exactly because it has been said that Supcom (and for some people, even Total Annihilation) units seem expendable, that they lack personality, etc. They wanted a fast paced game, and they had to make a choice.
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5 |
I believe that ZK devs have chosen the second one exactly because it has been said that Supcom (and for some people, even Total Annihilation) units seem expendable, that they lack personality, etc. They wanted a fast paced game, and they had to make a choice.
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6 |
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6 |
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7 |
To me, both games (ZK and Supreme Commander) are on two opposite sides of the strategy gaming spectrum. They surely converge at some points, but overall, they are based on completely different goals and premises.
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7 |
To me, both games (ZK and Supreme Commander) are on two opposite sides of the strategy gaming spectrum. They surely converge at some points, but overall, they are based on completely different goals and premises.
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