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B210546 4 on Mininuggets_v3 (Bots)

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Date Editor Before After
11/15/2013 11:11:38 AMEErankAdminAnarchid before revert after revert
11/15/2013 11:10:08 AMEErankAdminAnarchid before revert after revert
Before After
1 It's known, and supposedly here's what happens: 1 It's known, and supposedly here's what happens:
2 \n 2 \n
3 1) You queue launch for missile before it's ready. 3 1) You queue launch for missile before it's ready.
4 2) You have another missile queued for construction. 4 2) You have another missile queued for construction.
5 3) It fires right on completion while silo's buildpieces are still perfectly aligned to build the next missile. 5 3) It fires right on completion while silo's buildpieces are still perfectly aligned to build the next missile.
6 4) Upon firing, missile stops being unit and becomes projectile. 6 4) Upon firing, missile stops being unit and becomes projectile.
7 5) Projectiles don't block build space. Silo is ok to go build next missile. 7 5) Projectiles don't block build space. Silo is ok to go build next missile.
8 6) Since all pieces are still perfectly aligned, silo creates nanoframe for new missile during almost the same frame. 8 6) Since all pieces are still perfectly aligned, silo creates nanoframe for new missile during almost the same frame.
9 7) But projectile is still there.... 9 7) But projectile is still there....
10 8) BOOM. 10 8) BOOM.
11 \n
12 Possible pathways to fix:
13 - disable colliding with friendlies for missile
14 - forced delay on building transitions in silo animation