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Forking the engine

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Date Editor Before After
11/10/2013 7:49:47 PMBRrankQuantumProjects before revert after revert
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1 [quote]It's kind of irrelevant to us when the Spring devs decide to increase a version number. For ZK we decide on a spring version to use. It could be 91, 95, or 94.1242.697. What we need to do is test zk on these engine versions. We do, just not often enough. [/quote] 1 [quote]It's kind of irrelevant to us when the Spring devs decide to increase a version number. For ZK we decide on a spring version to use. It could be 91, 95, or 94.1242.697. What we need to do is test zk on these engine versions. We do, just not often enough. [/quote]
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3 In fact, it is very relevant to us. We don't get to test unreleased half-baked svn commits to the Spring engine, do we? We only test the release versions of Spring. And if there are too many changes between one version and another, we cannot pinpoint for sure what is going wrong. 3 In fact, it is very relevant to us. We don't get to test unreleased half-baked svn commits to the Spring engine, do we? We only test the release versions of Spring. And if there are too many changes between one version and another, we cannot pinpoint for sure what is going wrong.
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5 Now, 95. 0 has an insane amount of changes. I've gone through the changelog and it seems to me that it has about 3x to 4x more changes deemed to break backward compatibility than the previous releases after 91. 0. If the update had been smaller, we could possibly find the changes that are giving us headaches. I'm not sure it is possible testing it all, though. 5 Now, 95. 0 has an insane amount of changes. I've gone through the changelog and it seems to me that it has about 3x to 4x more changes deemed to break backward compatibility than the previous releases after 91. 0. If the update had been smaller, we could possibly find the changes that are giving us headaches. I'm not sure it is possible to test it all as it stands.
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7 I've noticed a lot of Lua changes in the changelog. Many functions had their arguments and return values modified. Since ZK uses a good amount of Lua scripting, I think the ZK devs should prioritize checking them, if they decide to make ZK compatible with the 95.0 engine. 7 I've noticed a lot of Lua changes in the changelog. Many functions had their arguments and return values modified. Since ZK uses a good amount of Lua scripting, I think the ZK devs should prioritize checking them, if they decide to make ZK compatible with the 95.0 engine.