1 |
"Cons:
you
become
dependent
on
a
single
individual"
|
1 |
>
Cons:
you
become
dependent
on
a
single
individual"
|
2 |
\n
|
2 |
\n
|
3 |
thats one of the big problems with zervers fork, too, or more general: the problem with closed source.
|
3 |
thats one of the big problems with zervers fork, too, or more general: the problem with closed source.
|
4 |
\n
|
4 |
\n
|
5 |
"that
the
test
engines
are
not
tested
enough
with
ZK"
|
5 |
>
that
the
test
engines
are
not
tested
enough
with
ZK"
|
6 |
\n
|
6 |
\n
|
7 |
Thats true, as engine dev i can't regret that, too. What would help need is some automatic (!) regression testing like:
|
7 |
Thats true, as engine dev i can't regret that, too. What would help need is some automatic (!) regression testing like:
|
8 |
- unit is spawned, loaded into transport, than unloaded. if after time x, unit and trans aren't at specific position, test failed
|
8 |
- unit is spawned, loaded into transport, than unloaded. if after time x, unit and trans aren't at specific position, test failed
|
9 |
- lua unit tests for benchmarking performance: repeatidly call lua functions and take the time it needs
|
9 |
- lua unit tests for benchmarking performance: repeatidly call lua functions and take the time it needs
|
10 |
- ... what ever automaticly can be tested
|
10 |
- ... what ever automaticly can be tested
|
11 |
\n
|
11 |
\n
|
12 |
it is out of the scope for engine devs to test all games with it, this is why we need automatic tests and still additionally the manual tests by users.
|
12 |
it is out of the scope for engine devs to test all games with it, this is why we need automatic tests and still additionally the manual tests by users.
|
13 |
\n
|
13 |
\n
|
14 |
see also http://springrts.com/phpbb/viewtopic.php?f=21&t=27928
|
14 |
see also http://springrts.com/phpbb/viewtopic.php?f=21&t=27928
|