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Date Editor Before After
11/11/2013 5:25:02 AMMYrankAdminHistidine before revert after revert
11/10/2013 5:29:35 AMMYrankAdminHistidine before revert after revert
11/10/2013 5:21:25 AMMYrankAdminHistidine before revert after revert
11/10/2013 5:21:03 AMMYrankAdminHistidine before revert after revert
11/10/2013 5:18:41 AMMYrankAdminHistidine before revert after revert
11/9/2013 5:06:33 PMMYrankAdminHistidine before revert after revert
11/9/2013 5:06:10 PMMYrankAdminHistidine before revert after revert
11/9/2013 12:59:29 PMMYrankAdminHistidine before revert after revert
11/9/2013 8:50:16 AMMYrankAdminHistidine before revert after revert
11/9/2013 5:16:05 AMMYrankAdminHistidine before revert after revert
Before After
1 This is a general collection of tips for fixing issues in Spring 95.0, [s]which is the engine version now used by ZK[/s] not anymore, we've rolled back to 91.0 for the time being. 1 This is a general collection of tips for fixing issues in Spring 95.0, [s]which is the engine version now used by ZK[/s] not anymore, we've rolled back to 91.0 for the time being.
2 \n 2 \n
3 Will be updated as needed. 3 Will be updated as needed.
4 \n 4 \n
5 [b]I have an AMD graphics card, 95.0 crashes on load[/b] 5 [b]I have an AMD graphics card, 95.0 crashes on load[/b]
6 Try upgrading or downgrading your drivers. Testing suggests Catalyst 13.4 and 13.11 beta work, 13.9 [i]does not[/i]. 6 Try upgrading or downgrading your drivers. Testing suggests Catalyst 13.4 and 13.11 beta work, 13.9 [i]does not[/i].
7 \n 7 \n
8 [b]Ingame framerate is lower than it used to be[/b] 8 [b]Ingame framerate is lower than it used to be[/b]
9 Try one or more of the following tags in springsettings.cfg (ZKL users can find it in Settings -> Open game data folder -> springsettings.cfg): 9 Try one or more of the following tags in springsettings.cfg (ZKL users can find it in Settings -> Open game data folder -> springsettings.cfg):
10 \n 10 \n
11 LogFlush = 0 11 LogFlush = 0
12 AllowDeferredMapRendering = 0 12 AllowDeferredMapRendering = 0
13 AllowDeferredModelRendering = 0 13 AllowDeferredModelRendering = 0
14 \n 14 \n
15 (All the above settings are in ZKL-deployed configs, so you can quickly get them by opening ZKL and selecting one of the graphics settings presets. You'll have to reset LogFlush if you want to play 95.0 after 91.0, however.) 15 (All the above settings are in ZKL-deployed configs, so you can quickly get them by opening ZKL and selecting one of the graphics settings presets. You'll have to reset LogFlush if you want to play 95.0 after 91.0, however.)
16 \n 16 \n
17 [b]Unit animations and such jitter[/b] 17 [b]Unit animations and such jitter[/b]
18 Try UseHighResTimer = 1 (Windows only) 18 Try UseHighResTimer = 1 (Windows only)
19 or AllowDeferredModelRendering = 0 19 or AllowDeferredModelRendering = 0
20 \n 20 \n
21 [b][url=http://springrts. com/mantis/view. php?id=4132]Camera jitters when scrolling[/url] 21 [b][url=http://springrts. com/mantis/view. php?id=4132]Camera jitters when scrolling[/url][/b]
22 Try WorkerThreadCount = 0 22 Try WorkerThreadCount = 0
23 \n 23 \n
24 [b]Map is completely white when playing[/b] 24 [b]Map is completely white when playing[/b]
25 AdvMapShading = 0 25 AdvMapShading = 0
26 or ingame, /advmapshading 0 26 or ingame, /advmapshading 0
27 \n 27 \n
28 [b]Whole map/screen turns into strobe effect when holding down Shift while selected unit(s) have command(s)[/b] 28 [b]Whole map/screen turns into strobe effect when holding down Shift while selected unit(s) have command(s)[/b]
29 AdvUnitShading = 0 29 AdvUnitShading = 0
30 or /advunitshading 0 30 or /advunitshading 0
31 \n 31 \n
32 [b][url=http://postimg.org/image/lbdxdzcnp/]My map is duplicated[/url][/b] 32 [b][url=http://postimg.org/image/lbdxdzcnp/]My map is duplicated[/url][/b]
33 Try a different water setting (ingame, type /water 0-4). 33 Try a different water setting (ingame, type /water 0-4).
34 \n 34 \n
35 If these changes fixed your problem, please report back so others will know about it. Thanks! 35 If these changes fixed your problem, please report back so others will know about it. Thanks!