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[quote]A single 3d surface has always sounded good. Who is going to implement it? [/quote]
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1 |
[quote]A single 3d surface has always sounded good. Who is going to implement it? [/quote]
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2 |
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2 |
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3 |
I
once
proposed
something
like
this.
In
my
mind
I
imagined
that
if
you
build
two
shields
near
eachother,
instead
of
linking,
their
shields
would
shut
off,
and
I
could
spawn
a
double-radius
fake
unit
in
between
them.
For
three
nearby
shields,
a
triple-radius
shield
at
the
centroid.
And
so
on
maybe
up
to
a
certain
point.
|
3 |
I
once
proposed
something
like
this.
In
my
mind
I
imagined
that
if
you
build
two
shields
near
eachother,
instead
of
linking,
their
shields
would
shut
off,
and
I
could
spawn
a
double-radius-shield
fake
unit
in
between
them.
For
three
nearby
shields,
a
triple-radius
shield
at
the
centroid.
And
so
on
maybe
up
to
a
certain
point.
|
4 |
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|
4 |
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5 |
Technically this might not be too hard to manage (existing shieldlink code could be used). But gameplay-wise this could raise issues. For example, you have one static aegis shield which covers some existing structures, and then you build another shield nearby and the new double-wide shield, while large, no longer reaches the borders as the previous single shield did and some buildings are no longer covered.
|
5 |
Technically this might not be too hard to manage (existing shieldlink code could be used). But gameplay-wise this could raise issues. For example, you have one static aegis shield which covers some existing structures, and then you build another shield nearby and the new double-wide shield, while large, no longer reaches the borders as the previous single shield did and some buildings are no longer covered.
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6 |
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6 |
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7 |
Any other ideas?
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7 |
Any other ideas?
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