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Proposal for New Shield System

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Date Editor Before After
11/3/2013 4:23:26 PMUSrankAdminCarRepairer before revert after revert
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1 [quote]A single 3d surface has always sounded good. Who is going to implement it? [/quote] 1 [quote]A single 3d surface has always sounded good. Who is going to implement it? [/quote]
2 \n 2 \n
3 I once proposed something like this. In my mind I imagined that if you build two shields near eachother, instead of linking, their shields would shut off, and I could spawn a double-radius fake unit in between them. For three nearby shields, a triple-radius shield at the centroid. And so on maybe up to a certain point. 3 I once proposed something like this. In my mind I imagined that if you build two shields near eachother, instead of linking, their shields would shut off, and I could spawn a double-radius-shield fake unit in between them. For three nearby shields, a triple-radius shield at the centroid. And so on maybe up to a certain point.
4 \n 4 \n
5 Technically this might not be too hard to manage (existing shieldlink code could be used). But gameplay-wise this could raise issues. For example, you have one static aegis shield which covers some existing structures, and then you build another shield nearby and the new double-wide shield, while large, no longer reaches the borders as the previous single shield did and some buildings are no longer covered. 5 Technically this might not be too hard to manage (existing shieldlink code could be used). But gameplay-wise this could raise issues. For example, you have one static aegis shield which covers some existing structures, and then you build another shield nearby and the new double-wide shield, while large, no longer reaches the borders as the previous single shield did and some buildings are no longer covered.
6 \n 6 \n
7 Any other ideas? 7 Any other ideas?