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Polys are no problem, thats 6-7 glaives. The only issue is how hard that is to uvmap and texture.
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Polys are no problem, thats 6-7 glaives. The only issue is how hard that is to uvmap and texture.
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It's still using a really old 3do model, and no efforts have been made to re-do it. The style really fits to, so yeah this is really good. All your models are really nice Muffe.
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It's still using a really old 3do model, and no efforts have been made to re-do it. The style really fits to, so yeah this is really good. All your models are really nice Muffe.
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I have a texturing process set up for ships that is pretty formulaic and mostly relies on a few prefab textures and some AO baking, so texturing it in the style of the other ships is nothing fancy but fairly easy to do.
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I have a texturing process set up for ships that is pretty formulaic and mostly relies on a few prefab textures and some AO baking, so texturing it in the style of the other ships is nothing fancy but fairly easy to do.
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This does look like it has less repair pads than the current one though which uses it's many, many repair pads to repair and re-arm its drones.
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People talk about a lot of things TheSponge.
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