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@Zoidburger - @Saktoth's comment does highlight a challenge with buffing the Dart - if it became more powerful in a 1v1 scenario, it could be ferocious in the hands of a pro. Any buffs to the Dart would have to be done very carefully since it could be used as a zero-attrition raider, which would really break the early 1v1 game.
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@Zoidburger - @Saktoth's comment does highlight a challenge with buffing the Dart - if it became more powerful in a 1v1 scenario, it could be ferocious in the hands of a pro. Any buffs to the Dart would have to be done very carefully since it could be used as a zero-attrition raider, which would really break the early 1v1 game.
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2 |
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2 |
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3 |
It's
kind
of
unfortunate
-
both
the
Veh
lab
raiders
are
really
fiddly
to
use
well.
The
Scorcher
needs
to
be
micro'd
into
point-blank
range
to
maximize
damage
(
this
is
really
hard
to
do
when
fighting
Ravagers
in
my
experience)
since
the
autoswarm
AI
fights
against
the
Scorcher's
need
for
close
range.
The
Dart
needs
perfect
hit-and-run
swarming
to
do
1-shot
clusters.
|
3 |
It's
kind
of
unfortunate
-
both
the
Veh
lab
raiders
are
really
fiddly
to
use
well.
The
Scorcher
needs
to
be
micro'd
into
point-blank
range
to
maximize
damage
(
this
is
really
hard
to
do
when
fighting
Ravagers
in
my
experience)
since
the
autoswarm
AI
fights
against
the
Scorcher's
need
for
close
range.
The
Dart
needs
perfect
hit-and-run
swarming
to
do
1-shot
clusters.
Compare
vs.
the
Bandit
and
the
Glaive
and
Pyro
that
all
Just
Work.
Raiders
with
legs
=
easy
mode
:P
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4 |
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5 |
I still fantasize about a unit-AI for high-alpha, high-mobility units that makes them cowardly while they rearm, but it would be super-fiddly to get it timed just right that they were back into firing range in time to pop their next shot.
|
5 |
I still fantasize about a unit-AI for high-alpha, high-mobility units that makes them cowardly while they rearm, but it would be super-fiddly to get it timed just right that they were back into firing range in time to pop their next shot.
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