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I have XRayShader on, set up to basically look like the units' team colours are becoming the only thing visible at a distance (I set the defaults to be more subtle than what I have now when I added the distance thing to it)
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I have XRayShader on, set up to basically look like the units' team colours are becoming the only thing visible at a distance (I set the defaults to be more subtle than what I have now when I added the distance thing to it)
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I was hoping you meant something that made the teamcolour patches themselves brighter.
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I was hoping you meant something that made the teamcolour patches themselves brighter.
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Also, working on zooming in more. It's just sometimes hard to show context, but I'm definitely thinking about it when casting.
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