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Cloaking Mech Unit Concept

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Date Editor Before After
9/21/2013 8:06:53 AMNLrank[GBC]Tandstickor before revert after revert
9/21/2013 8:04:28 AMNLrank[GBC]Tandstickor before revert after revert
9/21/2013 7:56:21 AMNLrank[GBC]Tandstickor before revert after revert
Before After
1 So if i understand you correctly, a loaded tick launcher becomes a super tick itself? Or doesn't it have cloak? 1 So if i understand you correctly, a loaded tick launcher becomes a super tick itself? Or doesn't it have cloak?
2 \n 2 \n
3 Reminds me a lot of the Gretchin cannon from Warhammer 40K ;-) 3 Reminds me a lot of the Gretchin cannon from Warhammer 40K ;-)
4 \n 4 \n
5 It all depends on cost and details of course but this sounds like a very powerful weapon. Ticks have the problem they need to get close. If i can shoot them an LLTs range they basically can't be stopped. 5 It all depends on cost and details of course but this sounds like a very powerful weapon. Ticks have the problem they need to get close. If i can shoot them an LLTs range they basically can't be stopped.
6 \n 6 \n
7 What about the micro requirements? Will you need to use it like starcrafts defiler that needs to be ordred to eat zerglings manually to get mana? Would you load up every individual tick in the cannon? This type of micro sounds very non-ZKish. 7 What about the micro requirements? Will you need to use it like starcrafts defiler that needs to be ordred to eat zerglings manually to get mana? Would you load up every individual tick in the cannon? This type of micro sounds very non-ZKish.
8 \n 8 \n
9 I do agree with the gap in lategame units for the cloaklab though. On the other hand, i've never really mind. It is ok to need to switch to another factory late game imo. This is a common theme in all "beginners factories" (veh, cloak, shield)
10 \n
9 [img]http://wh40k.lexicanum.com/mediawiki/images/4/4a/Orks_shock_attack.jpg[/img] 11 [img]http://wh40k.lexicanum.com/mediawiki/images/4/4a/Orks_shock_attack.jpg[/img]