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Cloaking Mech Unit Concept

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Date Editor Before After
9/21/2013 5:14:09 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:58:10 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:56:51 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:56:22 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:56:10 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:54:57 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:53:24 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:52:21 AMAUrankAdminSaktoth before revert after revert
9/21/2013 2:51:28 AMAUrankAdminSaktoth before revert after revert
Before After
1 This is a unit I've been kicking around in my head for a while. Cloakbot doesn't really need any more units, but there is a gap in it's lineup. Specifically, it's lategame is kind of weak and Sniper/Scythe, which is a great lategame combo, is just a bit too fragile. Cloakbot also lacks a unit over 750 cost. 1 This is a unit I've been kicking around in my head for a while. Cloakbot doesn't really need any more units, but there is a gap in it's lineup. Specifically, it's lategame is kind of weak and Sniper/Scythe, which is a great lategame combo, is just a bit too fragile. Cloakbot also lacks a unit over 750 cost.
2 \n 2 \n
3 1k-2k cost range. Should have cloak to synergize with the Sniper/Scythe lategame combo. Should encourage ambushing, high spike damage and retreat/repair (like all heavies). 3 1k-2k cost range. Should have cloak to synergize with the Sniper/Scythe lategame combo. Should encourage ambushing, high spike damage and retreat/repair (like all heavies).
4 \n 4 \n
5 [b]Weapons[/b] 5 [b]Weapons[/b]
6 EMG, Razorback-type weapon. Has an archer-style ammo pack/weapon cooldown. Goes in, does huge amount of projectile spam, then retreats, recloaks, while the weapon reloads. Would be exhausted by assaults, heavies, and buildings: Sniper/Scythe can take care of these. 6 EMG, Razorback-type weapon. Has an archer-style ammo pack/weapon cooldown. Goes in, does huge amount of projectile spam, then retreats, recloaks, while the weapon reloads. Would be exhausted by assaults, heavies, and buildings: Sniper/Scythe can take care of these.
7 \n 7 \n
8 Tick-launcher. Can load ticks and launch them at 400?-600? range with d-gun. Giving it an EMP weapon to use either in ambushes or in order to enable its retreat. Gives a way to use ticks safely late game, by storing them in this mech. 8 Tick-launcher. Can load ticks and launch them at 400?-600? range with d-gun. Giving it an EMP weapon to use either in ambushes or in order to enable its retreat. Gives a way to use ticks safely late game, by storing them in this mech.
9 \n 9 \n
10 [b]Synergies[/b] 10 [b]Synergies[/b]
11 Snipers: Runs some cloaked riot capacity. Can finish off an approaching heavy after Snipers burst it, but should not be able to tango evenly with most heavies. 11 Snipers: Runs some cloaked riot capacity. Can finish off an approaching heavy after Snipers burst it, but should not be able to tango evenly with most heavies.
12 \n 12 \n
13 Warrior, Glaive and Scythe offer good sources of DPS for the tick Cannon. 13 Warrior, Glaive and Scythe offer good sources of DPS for the tick Cannon.
14 \n 14 \n
15 Should it's LoS be on the low since, so Scythe and Jethro can scout for it and it can't spot for sniper? 15 Should it's LoS be on the low since, so Scythe and Jethro can scout for it and it can't spot for sniper?
16 \n 16 \n
17 Zeus packs can keep units stunned after the Tick cannon goes off. 17 Zeus packs can keep units stunned after the Tick cannon goes off.
18 \n 18 \n
19 [b]Model[/b] 19 [b]Model[/b]
20 Using Spherebot pieces, triple-piece legs, less humanoid. 20 Using Spherebot pieces, triple-piece legs, less humanoid.
21 http://th00.deviantart.net/fs13/PRE/i/2007/120/8/6/Corporate_Assault_mech_by_flyingdebris.jpg 21 http://th00.deviantart.net/fs13/PRE/i/2007/120/8/6/Corporate_Assault_mech_by_flyingdebris.jpg
22 \n 22 \n
23 [b]Problems[/b] 23 [b]Problems[/b]
24 Might displace other units or, worse, be a monoculture unit, since it is accurate and high damage. Might just use a static defense line to retreat to, rather than a sniper/scythe line. Cloakbot needs more synergy, so this unit must synergize. ANOTHER accurate cloakbot unit ( Rocko is the only one that isn't!) . 24 Might displace other units or, worse, be a monoculture unit, since it is accurate and high damage. Might just use a static defense line to retreat to, rather than a sniper/scythe line. Cloakbot needs more synergy, so this unit must synergize. ANOTHER accurate cloakbot unit ( Rocko is the only one that isn't!) . Feels a lot like the Scorpion ( EMP AoE d-gun, Accurate DPS weapons) .
25 \n 25 \n
26 This is just an idea and there are factories that need a lot more love before this (Spider, Jump, Hover and Amph need like 2-3 new units). But I thought I'd get the concept out for comment since I've been thinking about it. 26 This is just an idea and there are factories that need a lot more love before this (Spider, Jump, Hover and Amph need like 2-3 new units). But I thought I'd get the concept out for comment since I've been thinking about it.