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This is a unit I've been kicking around in my head for a while. Cloakbot doesn't really need any more units, but there is a gap in it's lineup. Specifically, it's lategame is kind of weak and Sniper/Scythe, which is a great lategame combo, is just a bit too fragile. Cloakbot also lacks a unit over 750 cost.
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1 |
This is a unit I've been kicking around in my head for a while. Cloakbot doesn't really need any more units, but there is a gap in it's lineup. Specifically, it's lategame is kind of weak and Sniper/Scythe, which is a great lategame combo, is just a bit too fragile. Cloakbot also lacks a unit over 750 cost.
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1k-2k cost range. Should have cloak to synergize with the Sniper/Scythe lategame combo. Should encourage ambushing, high spike damage and retreat/repair (like all heavies).
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1k-2k cost range. Should have cloak to synergize with the Sniper/Scythe lategame combo. Should encourage ambushing, high spike damage and retreat/repair (like all heavies).
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[b]Weapons[/b]
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[b]Weapons[/b]
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EMG, Razorback-type weapon. Has an archer-style ammo pack/weapon cooldown. Goes in, does huge amount of projectile spam, then retreats, recloaks, while the weapon reloads. Would be exhausted by assaults, heavies, and buildings: Sniper/Scythe can take care of these.
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EMG, Razorback-type weapon. Has an archer-style ammo pack/weapon cooldown. Goes in, does huge amount of projectile spam, then retreats, recloaks, while the weapon reloads. Would be exhausted by assaults, heavies, and buildings: Sniper/Scythe can take care of these.
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Tick-launcher. Can load ticks and launch them at 400?-600? range with d-gun. Giving it an EMP weapon to use either in ambushes or in order to enable its retreat. Gives a way to use ticks safely late game, by storing them in this mech.
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Tick-launcher. Can load ticks and launch them at 400?-600? range with d-gun. Giving it an EMP weapon to use either in ambushes or in order to enable its retreat. Gives a way to use ticks safely late game, by storing them in this mech.
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[b]Synergies[/b]
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[b]Synergies[/b]
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Snipers: Runs some cloaked riot capacity. Can finish off an approaching heavy after Snipers burst it, but should not be able to tango evenly with most heavies.
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Snipers: Runs some cloaked riot capacity. Can finish off an approaching heavy after Snipers burst it, but should not be able to tango evenly with most heavies.
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Warrior, Glaive and Scythe offer good sources of DPS for the tick Cannon.
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Warrior, Glaive and Scythe offer good sources of DPS for the tick Cannon.
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Should it's LoS be on the low since, so Scythe and Jethro can scout for it and it can't spot for sniper?
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Should it's LoS be on the low since, so Scythe and Jethro can scout for it and it can't spot for sniper?
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Zeus packs can keep units stunned after the Tick cannon goes off.
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Zeus packs can keep units stunned after the Tick cannon goes off.
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[b]Model[/b]
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[b]Model[/b]
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Using Spherebot pieces, triple-piece legs, less humanoid.
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Using Spherebot pieces, triple-piece legs, less humanoid.
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http://th00.deviantart.net/fs13/PRE/i/2007/120/8/6/Corporate_Assault_mech_by_flyingdebris.jpg
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http://th00.deviantart.net/fs13/PRE/i/2007/120/8/6/Corporate_Assault_mech_by_flyingdebris.jpg
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[b]Problems[/b]
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[b]Problems[/b]
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Might
displace
other
units
or,
worse,
be
a
monoculture
unit,
since
it
is
accurate
and
high
damage.
Might
just
use
a
static
defense
line
to
retreat
to,
rather
than
a
sniper/scythe
line.
Cloakbot
needs
more
synergy,
so
this
unit
must
synergize.
ANOTHER
accurate
cloakbot
unit
(
Rocko
is
the
only
one
that
isn't!)
.
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24 |
Might
displace
other
units
or,
worse,
be
a
monoculture
unit,
since
it
is
accurate
and
high
damage.
Might
just
use
a
static
defense
line
to
retreat
to,
rather
than
a
sniper/scythe
line.
Cloakbot
needs
more
synergy,
so
this
unit
must
synergize.
ANOTHER
accurate
cloakbot
unit
(
Rocko
is
the
only
one
that
isn't!)
.
Feels
a
lot
like
the
Scorpion
(
EMP
AoE
d-gun,
Accurate
DPS
weapons)
.
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This is just an idea and there are factories that need a lot more love before this (Spider, Jump, Hover and Amph need like 2-3 new units). But I thought I'd get the concept out for comment since I've been thinking about it.
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This is just an idea and there are factories that need a lot more love before this (Spider, Jump, Hover and Amph need like 2-3 new units). But I thought I'd get the concept out for comment since I've been thinking about it.
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