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Commander weaponds problems.

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Date Editor Before After
9/17/2013 3:49:57 PMROrankForever before revert after revert
9/17/2013 3:39:50 PMROrankForever before revert after revert
Before After
1 I started to write someting on the dev channel in zero k.I want to ask for your opinion about the weaponds.From what i know many of them dont have that unique feature that represents it. 1 I started to write someting on the dev channel in zero k.I want to ask for your opinion about the weaponds.From what i know many of them dont have that unique feature that represents it.
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3 For example heatray is not that effective as shotgun when you are close, and is usless when you attack from range, thus shotgun beats up the heatray weapond easily even if som1 attacks you in a close fight.Idea? Give heatray double dmg when you get closer(double dmg from the curent dmg it has when you are close to the target) 3 For example heatray is not that effective as shotgun when you are close, and is usless when you attack from range, thus shotgun beats up the heatray weapond easily even if som1 attacks you in a close fight.Idea? Give heatray double dmg when you get closer(double dmg from the curent dmg it has when you are close to the target)
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5 Another weapond problem is shotgun when you make double of them.Weird it is that you cant adjust the delay between weapond 1 and weapond 2 fire .Add a feature where we have that and double shotguns, double riots, etc. wont hit same target and waste bullets.Its weird that my double shotgun on commander kills 1 glave with while i am attacked from 6 or more of them. 5 Another weapond problem is shotgun when you make double of them.Weird it is that you cant adjust the delay between weapond 1 and weapond 2 fire .Add a feature where we have that and double shotguns, double riots, etc. wont hit same target and waste bullets.Its weird that my double shotgun on commander kills 1 glave with while i am attacked from 6 or more of them.
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7 Multistunner problem.Yes...cause its usless to morph a commander with this d gun.Dezintegrator gun is more effective than this because you kill that unit, instead with multistunner you just stun for 12 seconds, thus making it ineffective.Imo give it more range(at least 50% more) and faster reload time. 7 Multistunner problem.Yes...cause its usless to morph a commander with this d gun.Dezintegrator gun is more effective than this because you kill that unit, instead with multistunner you just stun for 12 seconds, thus making it ineffective.Imo give it more range(at least 50% more) and faster reload time.
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9 Machine gun is usless if you use range modules on it.It only gives its range when you jump with that commander, thus its a bit unfair. Is there a chance to fix this bug? 9 Machine gun is usless if you use range modules on it.It only gives its range when you jump with that commander, thus its a bit unfair. Is there a chance to fix this bug?
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11 DIstruptor bomb problem, because it just acts like an antiraid and doesnt do real serious dmg.Imo i suggest make it like the old outlaw attack wave for 15 seconds in the area where it was fired.So technicaly we will have a bomb that acts like an outlaw attack for 15 seconds in that curent area(and it will be cost effective regarding the other d gun guns)