1 |
@[DDAM]aiphee
|
1 |
@[DDAM]aiphee
|
2 |
This
may
not
need
be
a
gadget.
It
could
be
like
an
assistant
widget
that
block
command
to
build
stuff
on
mex,
and
you
can
test/debug
this
widget
in
OFFICIAL
game
even
before
you
can
finally
include
it
in
final
ZK.
|
2 |
This
may
not
need
be
a
gadget.
It
could
be
like
an
assistant
widget
that
block
command
to
build
stuff
on
mex,
and
you
can
test/debug
this
widget
in
OFFICIAL
game
even
before
you
can
finally
include
it
in
ZK.
|
3 |
\n
|
3 |
\n
|
4 |
All the mexes information is available from the widget side and widget can also read user's command & override it such that new behaviour is created (use the widget:CommandNotify() function to read user's command).
|
4 |
All the mexes information is available from the widget side and widget can also read user's command & override it such that new behaviour is created (use the widget:CommandNotify() function to read user's command).
|
5 |
\n
|
5 |
\n
|
6 |
An good example is Central_Build_AI widget which block user's construction command when Shift is pressed to re-issue it again to available constructors.
|
6 |
An good example is Central_Build_AI widget which block user's construction command when Shift is pressed to re-issue it again to available constructors.
|