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MEx spot building

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Date Editor Before After
9/15/2013 8:23:50 PMMYrankxponen before revert after revert
9/15/2013 8:23:17 PMMYrankxponen before revert after revert
9/15/2013 8:20:31 PMMYrankxponen before revert after revert
9/15/2013 8:17:59 PMMYrankxponen before revert after revert
9/15/2013 8:17:12 PMMYrankxponen before revert after revert
9/15/2013 8:16:31 PMMYrankxponen before revert after revert
Before After
1 @[DDAM]aiphee 1 @[DDAM]aiphee
2 This may not need be a gadget. It could be like an assistant widget that block command to build stuff on mex, and you can test/debug this widget in OFFICIAL game even before you can finally include it in final ZK. 2 This may not need be a gadget. It could be like an assistant widget that block command to build stuff on mex, and you can test/debug this widget in OFFICIAL game even before you can finally include it in ZK.
3 \n 3 \n
4 All the mexes information is available from the widget side and widget can also read user's command & override it such that new behaviour is created (use the widget:CommandNotify() function to read user's command). 4 All the mexes information is available from the widget side and widget can also read user's command & override it such that new behaviour is created (use the widget:CommandNotify() function to read user's command).
5 \n 5 \n
6 An good example is Central_Build_AI widget which block user's construction command when Shift is pressed to re-issue it again to available constructors. 6 An good example is Central_Build_AI widget which block user's construction command when Shift is pressed to re-issue it again to available constructors.