1 |
I think in the current state of the game, units more of the Stiletto's weight and power are more useful, because they can survive a run early on, and be effective even if they die on their first run later on. It's easier to micro your 2 stiletto than your 4 pheonixes that take attrition damage and if they zag the wrong direction, miss all their shots and do nothing.
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1 |
I think in the current state of the game, units more of the Stiletto's weight and power are more useful, because they can survive a run early on, and be effective even if they die on their first run later on. It's easier to micro your 2 stiletto than your 4 pheonixes that take attrition damage and if they zag the wrong direction, miss all their shots and do nothing.
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2 |
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3 |
If I could think of a role for the Pheonix it might be to lay down a field of persistent DoT fire in a large AoE that has low upfront damage but can deny the use of an area over time (and would do full damage to buildings). We need more planes that have synergy with ground armies and offer strategic value, which is what I adore about the Stiletto, and a persistent DoT would allow you to deny an area and dictate troop movements. Sadly this would have more synergy with the old EMP Stiletto (that can keep them still in the fire) than with the current.
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3 |
If I could think of a role for the Pheonix it might be to lay down a field of persistent DoT fire in a large AoE that has low upfront damage but can deny the use of an area over time (and would do full damage to buildings). We need more planes that have synergy with ground armies and offer strategic value, which is what I adore about the Stiletto, and a persistent DoT would allow you to deny an area and dictate troop movements. Sadly this would have more synergy with the old EMP Stiletto (that can keep them still in the fire) than with the current.
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4 |
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5 |
A problem is we might already have too much DoT fire at the moment, particularly when you consider what it does to Skirmishers and Raiders. I'd like the Firewalker and Napalm missile to also move away from huge upfront AoE damage and more towards a weapon which forces an enemy to suffer damage for staying in an area. Both these weapons are artillery too, so doing full damage only to statics is kinda the point. It can be hard to make the damage meaningful without nuking raiders, and this does mean assaults (except thugs) are virtually immune (Which is, IMO, ok).
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5 |
A problem is we might already have too much DoT fire at the moment, particularly when you consider what it does to Skirmishers and Raiders. I'd like the Firewalker and Napalm missile to also move away from huge upfront AoE damage and more towards a weapon which forces an enemy to suffer damage for staying in an area. Both these weapons are artillery too, so doing full damage only to statics is kinda the point. It can be hard to make the damage meaningful without nuking raiders, and this does mean assaults (except thugs) are virtually immune (Which is, IMO, ok).
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6 |
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7 |
With
the
current
state
of
air,
I
just
don't
think
there
is
a
place
for
early
game
bombers.
If
there
is,
they
would
have
to
be
more
like
the
multirole:
Resistant
to
enemy
fighters
early
on
and
offering
only
a
small
amount
of
harassment
damage
to
offset
this
immunity.
Something
like
a
fighter-bomber
with
a
low
damage
bomb,
or
an
ammo-based
weapon
that
can
target
ground
or
air,
or
a
ground
attack
plane
with
a
long
range
EMG
turret,
or
a
bomber
with
boost,
an
armoured
state,
temp
cloak
(
though
I
hate
the
counter
structure,
or
lack
thereof,
there)
etc.
It
would
need
to
be
geared
more
towards
harassing
cons,
mexes,
winds,
raiders
or
turrets
rather
than
comms,
factories
or
armies:
And
it
should
not
have
the
capacity
to
wipe
out
an
enemies
whole
energy
economy
like
the
old
pheonix
rushes
(
Which
was
basically
countered
by
people
sometimes
using
e-cells,
making
the
strat
unreliable)
.
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7 |
With
the
current
state
of
air,
I
just
don't
think
there
is
a
place
for
early
game
bombers.
If
there
is,
they
would
have
to
be
more
like
the
multirole:
Resistant
to
enemy
fighters
early
on
and
offering
only
a
small
amount
of
harassment
damage
to
offset
this
immunity.
Something
like
a
fighter-bomber
with
a
low
damage
bomb,
or
an
ammo-based
weapon
that
can
target
ground
or
air,
or
a
ground
attack
plane
with
a
long
range
EMG
turret,
or
a
bomber
with
boost,
an
armoured
state,
temp
cloak
(
though
I
hate
the
counter
structure,
or
lack
thereof,
there)
etc.
It
would
need
to
be
geared
more
towards
harassing
cons,
mexes,
winds,
raiders
or
turrets
rather
than
comms,
factories
or
armies:
And
it
should
not
have
the
capacity
to
wipe
out
an
enemies
whole
energy
economy
like
the
old
pheonix
rushes
(
Which
was
basically
countered
by
people
sometimes
using
e-cells,
making
the
strat
unreliable)
.
If
it
is
focused
around
comm-sniping,
like
the
old
shadow
play,
it
should
be
around
forcing
a
commander
back,
and
punishing
over-extension,
rather
than
systematically
destroying
all
the
comms
of
an
enemy
who
doesn't
have
fighter
cover.
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