1 |
Unfortunately the unit still needs to turn to move, the script just turns it back.
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1 |
Unfortunately the unit still needs to turn to move, the script just turns it back.
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2 |
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2 |
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3 |
So all this means is that the whole unit is a turret. The primary thing this does is make it impossible to determine the direction the unit is -actually- facing. Which is, um, really bad.
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3 |
So all this means is that the whole unit is a turret. The primary thing this does is make it impossible to determine the direction the unit is -actually- facing. Which is, um, really bad.
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4 |
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5 |
Physically, it is no different than just having a turret on a unit with a very fast turn rate. Basically all our bots behave this way, and frankly it makes them less interesting (it removes the physical mechanics of having a turning circle). Worse, if the unit turns -really- fast (nigh-instantaneous direction-change for the purposes of movement) the turret (IE the whole model) is going to lag behind and waggle around, you get this on the warrior and a lot of other units, you've probably seen it.
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5 |
Physically, it is no different than just having a turret on a unit with a very fast turn rate. Basically all our bots behave this way, and frankly it makes them less interesting (it removes the physical mechanics of having a turning circle). Worse, if the unit turns -really- fast (nigh-instantaneous direction-change for the purposes of movement) the turret (IE the whole model) is going to lag behind and waggle around, you get this on the warrior and a lot of other units, you've probably seen it.
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6 |
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7 |
There might be a way to set the models direction independent of the unit facing itself (I suspect so) but that's still basically a bot.
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7 |
There might be a way to set the models direction independent of the unit facing itself (I suspect so) but that's still basically a bot.
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8 |
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8 |
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9 |
More
interesting
is
a
unit
that
takes
time
to
get
up
to
maximum
velocity,
and
then
when
it
turns
needs
to
accelerate
in
the
other
direction-
it
cannot
convert
momentum
in
one
direction
into
momentum
in
another
direction
simply
by
turning.
This
is
how
gunships
operate,
when
you
turn
them
they
slowly
accelerate
back
in
the
other
direction.
Hovers
doing
this
would
actually
be
something
interesting
and
more
worthwhile
(
Though,
it
may
not
actually
turn
out
well
or
create
good
micro
or
mechanics)
.
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9 |
More
interesting
is
a
unit
that
takes
time
to
get
up
to
maximum
velocity,
and
then
when
it
turns
needs
to
accelerate
in
the
other
direction-
it
cannot
convert
momentum
in
one
direction
into
momentum
in
another
direction
simply
by
turning
(
If
you've
ever
rolled
a
car
you
know
this
is
basically
how
they
work
anyway
and
that
turning
is
a
lie)
.
This
is
how
gunships
operate,
when
you
turn
them
they
slowly
accelerate
back
in
the
other
direction.
Hovers
doing
this
would
actually
be
something
interesting
and
more
worthwhile
(
Though,
it
may
not
actually
turn
out
well
or
create
good
micro
or
mechanics)
.
|