Loading...
  OR  Zero-K Name:    Password:   

Post edit history

When you first played spring, why did you keep playing?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/4/2013 11:56:15 AMCZrankAdminLicho before revert after revert
9/4/2013 11:54:23 AMCZrankAdminLicho before revert after revert
Before After
1 Friend told me about TA being a great game so I went to check if there are some remakes and found spring. Tried XTA and AA mod ( precursor to BA) . I liked the economy and some structures like guardian but I liked the OP maverick most . . dual gun shooting armies of units. It was just cool to look at. . 1 Friend told me about TA being a great game so I went to check if there are some remakes and found spring. Tried XTA and AA mod ( precursor to BA) . I liked the economy and some structures like guardian but I liked microing the OP maverick most . . dual gun shooting armies of units. It was just cool to look at. .
2 \n 2 \n
3 Then I played lots of team games with a friend (2v2) - thats why I stayed for longer than a month at first. 3 Then I played lots of team games with a friend (2v2) - thats why I stayed for longer than a month at first.
4 \n 4 \n
5 Later I got annoyed by hosts and found out hosting is complicated so I made springie, added some elo balancing and stats to make it fairer. 5 Later I got annoyed by hosts and found out hosting is complicated so I made springie, added some elo balancing and stats to make it fairer.
6 \n 6 \n
7 Then BA became unbalanced by weasel unit for a long time and nobody bothered to fix it so I looked over at CA (I was always in contact with team - Quantum and other LCC members), liked that the effects there were nicer and that I could easilly contribute and started working on CA (my first commit was mass LOS normalization). 7 Then BA became unbalanced by weasel unit for a long time and nobody bothered to fix it so I looked over at CA (I was always in contact with team - Quantum and other LCC members), liked that the effects there were nicer and that I could easilly contribute and started working on CA (my first commit was mass LOS normalization).
8 \n 8 \n
9 Few years later after a long effort to get rid of copyrighted content we renamed the final game to Zero-K. 9 Few years later after a long effort to get rid of copyrighted content we renamed the final game to Zero-K.
10 \n 10 \n
11 \n 11 \n