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1 |
(sorted by importance, top most important)
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2 |
\n
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1 |
---> terrorform <---
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3 |
---> terrorform <---
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2 |
\n
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4 |
\n
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3 |
zoom/iconization
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5 |
zoom/iconization
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4 |
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6 |
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5 |
opensource project. thats sexy. constant improvements of the game. and some people here i really agree with, mostly devs/admins -.-
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7 |
opensource project. thats sexy. constant improvements of the game. and some people here i really agree with, mostly devs/admins -.-
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6 |
\n
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8 |
\n
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7 |
online multiplayer. (not just PW, all). that makes the game more challenging than dumb AI which you can adapt to after some practice.
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9 |
online multiplayer. (not just PW, all). that makes the game more challenging than dumb AI which you can adapt to after some practice.
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8 |
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10 |
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9 |
much elements are automatizable, unit AI, build queue. this unique features removes the stress i got with SC2. played successfully broodwar since it came out in 1998(?) but SC2 was too stressy to chillout in the evening.
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11 |
much elements are automatizable, unit AI, build queue. this unique features removes the stress i got with SC2. played successfully broodwar since it came out in 1998(?) but SC2 was too stressy to chillout in the evening.
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10 |
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12 |
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11 |
and it has many elements of supcom but supcom was even worse lagging in the endgame.
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13 |
and it has many elements of supcom but supcom was even worse lagging in the endgame.
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