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When you first played spring, why did you keep playing?

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Date Editor Before After
9/4/2013 4:33:51 AMCArankAdminShadowfury333 before revert after revert
9/4/2013 4:33:10 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Zero-K is basically what I've been looking for for a long time in an RTS: 1 Zero-K is basically a mashup of all the elements I've been looking for for a long time in a single RTS:
2 Commander-based start, though the lack of com-ends was something to get used to, it works quite well here. 2 Commander-based start, though the lack of com-ends was something to get used to, it works quite well here.
3 Physical simulation of the world. 3 Physical simulation of the world.
4 Map-oriented play, both in terms of economy and clear display of game state. 4 Map-oriented play, both in terms of economy and clear display of game state.
5 Scale balanced nicely between large army manipulation and physics-oriented attention-focusing tactical maneouvres to ensure the physics matters in noticeable ways. That scale part is what specifically draws me to ZK over other Spring games. 5 Scale balanced nicely between large army manipulation and physics-oriented attention-focusing tactical maneouvres to ensure the physics matters in noticeable ways. That scale part is what specifically draws me to ZK over other Spring games.