1 |
@paShadoWn:
Were
Zero-K
a
strategic
and
tactical
command
training
simulation
in
use
by
real
world
militaries,
I
would
be
inclined
to
agree
with
your
points
in
general
and
would
understand
your
point
here.
However,
it
is
not.
It's
a
leisure
activity
for
people
in
their
spare
time
who
could
be
doing
many
other
things.
Ideally,
as
many
people
as
possible
would
be
choosing
Zero-K
over
those
other
options,
which
is
why
making
sure
it
is
enjoyable
in
general
and
designed
as
a
fun
game
(
rather
than
a
realistic
simulation
when
the
two
goals
conflict)
is
a
priority.
|
1 |
@paShadoWn:
Were
Zero-K
a
strategic
and
tactical
command
training
simulation
in
use
by
real
world
militaries,
I
would
be
inclined
to
agree
with
your
points
in
general
and
would
understand
your
point
here.
However,
it
is
not.
It's
a
leisure
activity
for
people
in
their
spare
time
who
could
be
doing
many
other
things.
Ideally,
as
many
people
as
possible
would
be
choosing
Zero-K
over
those
other
options,
which
is
why
making
sure
it
is
enjoyable
in
general
and
designed
as
a
fun
game
(
rather
than
a
realistic
simulation
when
the
two
goals
conflict)
is
a
priority.
Similarly,
ensuring
the
community
is
encouraged
to
behave
civilly
and
politely,
rather
than
barbarians
on
a
pub
crawl,
is
a
priority.
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2 |
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3 |
If people are training to play this competitively, either for tournaments or clan matches, then I completely understand your attitude, and mostly agree with it as far as coaching one's own team goes. Encouraging and rewarding [b]outstanding[/b] performance is still a morale boost, though, so constant negativity isn't exactly perfect. However, most people aren't playing this competitively, and that's both fine and a good reason to try to keep the community polite and civil. The more players there are, the more competitive players there are, so it works out.
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3 |
If people are training to play this competitively, either for tournaments or clan matches, then I completely understand your attitude, and mostly agree with it as far as coaching one's own team goes. Encouraging and rewarding [b]outstanding[/b] performance is still a morale boost, though, so constant negativity isn't exactly perfect. However, most people aren't playing this competitively, and that's both fine and a good reason to try to keep the community polite and civil. The more players there are, the more competitive players there are, so it works out.
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5 |
Also, by your logic:
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5 |
Also, by your logic:
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6 |
[quote]An excellent example to what praise leads is shown in 300: to DEATH.[/quote]
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[quote]An excellent example to what praise leads is shown in 300: to DEATH.[/quote]
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one would want to praise the opposing team, if it leads to their downfall and your victory.
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one would want to praise the opposing team, if it leads to their downfall and your victory.
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