1 |
If AA could also fire at ground nobody would play air or build anything but AA.
|
1 |
If AA could also fire at ground nobody would play air or build anything but AA.
|
2 |
\n
|
2 |
\n
|
3 |
Enemy air? It dies to your AA.
|
3 |
Enemy air? It dies to your AA.
|
4 |
Enemy ground units? They die to your AA.
|
4 |
Enemy ground units? They die to your AA.
|
5 |
\n
|
5 |
\n
|
6 |
You are air? You die to the enemy who builds only AA.
|
6 |
You are air? You die to the enemy who builds only AA.
|
7 |
You are ground? It makes more sense to build AA. Your enemies also build AA because it makes sense. After all, they are the highest range units, you can kite with them, and they have perfect accuracy.
|
7 |
You are ground? It makes more sense to build AA. Your enemies also build AA because it makes sense. After all, they are the highest range units, you can kite with them, and they have perfect accuracy.
|
8 |
\n
|
8 |
\n
|
9 |
Zero-k would evolve into XTA. A monoculture of AA spam until enough of an economy is reached to build enough assaults to breach the AA spam.
|
9 |
Zero-k would evolve into XTA. A monoculture of AA spam until enough of an economy is reached to build enough assaults to breach the AA spam.
|
10 |
\n
|
10 |
\n
|
11 |
To
counter
this
would
require
special
damages,
which
I
think
go
against
the
principles
of
Zero-K
design
to
have
no
special
armour
classes
and
special
damage
classes
that
get
intrinsic
damage
bonuses
or
decreases
based
on
what
it
is
fired
on.
|
11 |
To
counter
this
would
require
special
damages,
which
I
think
go
against
the
principles
of
Zero-K
design
(
as
far
as
i
can
remember
them,
admittedly)
to
have
no
special
armour
classes
and
special
damage
classes
that
get
intrinsic
damage
bonuses
or
decreases
based
on
what
it
is
fired
on.
|