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            [quote]some sort of "who has the advantage" bar[/quote]
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                    1 | 
                    
                        
            [quote]some sort of "who has the advantage" bar[/quote]
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                    | 2 | 
                    
                        
            It should be fairly easy to do that. Provide something to eyeball? Should it still display body counts and kill costs?
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                    2 | 
                    
                        
            It should be fairly easy to do that. Provide something to eyeball? Should it still display body counts and kill costs?
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                    | 3 | 
                    
                        
            \n
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                    3 | 
                    
                        
            \n
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                    | 4 | 
                    
                        
            [quote]on a per-team basis[/quote]
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                    4 | 
                    
                        
            [quote]on a per-team basis[/quote]
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                    | 5 | 
                    
                        
            That would be a bit harder, but i guess if it's explicitly limited to spectator mode, could be done as well for multiple teams.
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                    5 | 
                    
                        
            That would be a bit harder, but i guess if it's explicitly limited to spectator mode, could be done as well for multiple teams.
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                    | 6 | 
                    
                        
            \n
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                    6 | 
                    
                        
            \n
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                    | 7 | 
                    
                        
            The reason current widget works only for 1v1 is that it's technically impossible for a [i]player[/i] to perfectly know what killed an enemy unit, so it just assumes that if it's 1v1 and an enemy dies for whatever reason, it's you who benefits. Obviously, for a spectator, that's not an issue.
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                    7 | 
                    
                        
            The reason current widget works only for 1v1 is that it's technically impossible for a [i]player[/i] to perfectly know what killed an enemy unit, so it just assumes that if it's 1v1 and an enemy dies for whatever reason, it's you who benefits. Obviously, for a spectator, that's not an issue.
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                    8 | 
                    
                        
            \n
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                    9 | 
                    
                        
            Note that whatever is the case, it's not an "advantage display", it's more like "tactical efficiency". If enemy can afford to kill your stardusts with glaives, you'll make hell of a cost, but still lose.
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