1 |
Saktoth, to answer your question, I personally haven't had any issue with idling in games however new players I've tried to introduce the game to do. When I watched this most recent replay, it appears that my friend was just watching a couple units he was making finish building. Almost immediately after his units were given to his teammate he moved his mouse again and got (almost) everything back.
|
1 |
Saktoth, to answer your question, I personally haven't had any issue with idling in games however new players I've tried to introduce the game to do. When I watched this most recent replay, it appears that my friend was just watching a couple units he was making finish building. Almost immediately after his units were given to his teammate he moved his mouse again and got (almost) everything back.
|
2 |
\n
|
2 |
\n
|
3 |
Technically,
I
think
the
feature
is
a
great
idea
but
I
guess
I
don't
understand
it's
need.
I
understand
giving
away
units
if
a
player
disconnects
but
how
often
does
a
player
just
leave
the
computer
in
the
middle
of
a
game
long
enough
where
it
causes
problems
for
the
team?
|
3 |
Technically,
I
think
the
feature
is
a
great
idea
but
I
guess
I
don't
understand
its
need.
I
understand
giving
away
units
if
a
player
disconnects
but
how
often
does
a
player
just
leave
the
computer
in
the
middle
of
a
game
long
enough
where
it
causes
problems
for
the
team?
|
4 |
\n
|
4 |
\n
|
5 |
If the feature is here to stay then I hope it gets better at giving all the units back to the original player. It's not fun to see that kind of frustration in a potential new player. If posting the replay or logs or anything would help that effort then let me know.
|
5 |
If the feature is here to stay then I hope it gets better at giving all the units back to the original player. It's not fun to see that kind of frustration in a potential new player. If posting the replay or logs or anything would help that effort then let me know.
|