1 |
Yeah, I would like repairs prioritized where if a con in "area repair" is assisting a building, itd either break off and repair when a damaged unit comes into range, or finish what its doing and repair before constructing anything else (including factories and buildings).
|
1 |
Yeah, I would like repairs prioritized where if a con in "area repair" is assisting a building, itd either break off and repair when a damaged unit comes into range, or finish what its doing and repair before constructing anything else (including factories and buildings).
|
3 |
Though
in
theory
I'd
have
liked
a
on
the
fly
customizable
(
which
i
have
no
idea
how
it
would
look
like
ui
wise)
buttons
like
the
holdfire/defensive/aggressive
that
swapped
order
priorities
between
reclaim/repair/construct
in
a
persistent
area
command
(
sorta
like
patrol)
and
units
broke
what
their
doing
if
a
higher
priority
thing
came
into
their
range
(
or
close
to)
.
|
3 |
Though
in
theory
I'd
have
liked
a
on
the
fly
customizable
(
which
i
have
no
idea
how
it
would
look
like
ui
wise)
buttons
like
the
holdfire/defensive/aggressive
that
swapped
order
priorities
between
reclaim/repair/construct
in
a
persistent
area
command
(
sorta
like
patrol,
fight)
and
units
broke
what
their
doing
if
a
higher
priority
thing
came
into
their
range
(
or
close
to)
.
|