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Proposal: make most of ingame stuff(90%) locked by default

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Date Editor Before After
8/10/2013 7:55:11 PMBRrankQuantumProjects before revert after revert
8/10/2013 7:54:08 PMBRrankQuantumProjects before revert after revert
Before After
1 This game is a little bit confusing because people isn't used to things like real physics, elevation on terrain affecting movement, accuracy and speed, etc. 1 This game is a little bit confusing because people isn't used to things like real physics, elevation on terrain affecting movement, accuracy and speed, etc.
2 \n 2 \n
3 Also, the game is really fast paced, so there is little time to think and micro your units. 3 Also, the game is really fast paced, so there is little time to think and micro your units.
4 \n 4 \n
5 Locking some units for newbies does not help them learn how to play. We learn through trial and error, spectating matches, reducing the game speed for some games, and trying out every unit. 5 Locking some units for newbies does not help them learn how to play. We learn through trial and error, spectating matches, reducing the game speed for some games, and trying out every unit.
6 \n 6 \n
7 No other game works with a locking system. Things remain locked only when you play a campaign, but in skirmish matches you have access to every unit. Why would ZK need to be different? 7 No other game works with a locking system. Things remain locked only when you play a campaign, but in skirmish matches you have access to every unit. Why would ZK need to be different?
8 \n 8 \n
9 When I started to play, for instance, I would match against the AI playing at 0. 5 speed. When I felt secure, I would move to 0. 7. Then 1. 0. Then a match against to CAI. Then a match against somebody else. Sometimes I would even start a match against Null AI, unlock everything with modoptions, and then build every single unit, testing their range, reload time, speed, etc. 9 When I started to play, for instance, I would match against the AI playing at 0. 5 speed. When I felt secure, I would move to 0. 7. Then 1. 0. Then a match against two CAI. Then a match against somebody else. Sometimes I would even start a match against Null AI, unlock everything with modoptions, and then build every single unit, testing their range, reload time, speed, etc.
10 \n 10 \n
11 And I read the Advanced Unit Guides 3 or 4x before even considering matching against other human players. 11 And I read the Advanced Unit Guides 3 or 4x before even considering matching against other human players.