1 |
This game is a little bit confusing because people isn't used to things like real physics, elevation on terrain affecting movement, accuracy and speed, etc.
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1 |
This game is a little bit confusing because people isn't used to things like real physics, elevation on terrain affecting movement, accuracy and speed, etc.
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2 |
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2 |
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3 |
Also, the game is really fast paced, so there is little time to think and micro your units.
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3 |
Also, the game is really fast paced, so there is little time to think and micro your units.
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4 |
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4 |
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5 |
Locking some units for newbies does not help them learn how to play. We learn through trial and error, spectating matches, reducing the game speed for some games, and trying out every unit.
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5 |
Locking some units for newbies does not help them learn how to play. We learn through trial and error, spectating matches, reducing the game speed for some games, and trying out every unit.
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6 |
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6 |
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7 |
No other game works with a locking system. Things remain locked only when you play a campaign, but in skirmish matches you have access to every unit. Why would ZK need to be different?
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7 |
No other game works with a locking system. Things remain locked only when you play a campaign, but in skirmish matches you have access to every unit. Why would ZK need to be different?
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8 |
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8 |
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9 |
When
I
started
to
play,
for
instance,
I
would
match
against
the
AI
playing
at
0.
5
speed.
When
I
felt
secure,
I
would
move
to
0.
7.
Then
1.
0.
Then
a
match
against
to
CAI.
Then
a
match
against
somebody
else.
Sometimes
I
would
even
start
a
match
against
Null
AI,
unlock
everything
with
modoptions,
and
then
build
every
single
unit,
testing
their
range,
reload
time,
speed,
etc.
|
9 |
When
I
started
to
play,
for
instance,
I
would
match
against
the
AI
playing
at
0.
5
speed.
When
I
felt
secure,
I
would
move
to
0.
7.
Then
1.
0.
Then
a
match
against
two
CAI.
Then
a
match
against
somebody
else.
Sometimes
I
would
even
start
a
match
against
Null
AI,
unlock
everything
with
modoptions,
and
then
build
every
single
unit,
testing
their
range,
reload
time,
speed,
etc.
|
10 |
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|
10 |
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11 |
And I read the Advanced Unit Guides 3 or 4x before even considering matching against other human players.
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11 |
And I read the Advanced Unit Guides 3 or 4x before even considering matching against other human players.
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