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Gunships

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Date Editor Before After
8/9/2013 10:54:26 AMBErankFlipstip before revert after revert
Before After
1 Most gunships have high hp, are faster then most land units but much slower then planes, they can do a lot of damage to ground units (or vs air units if tridents), but can also be hit by a lot of non-AA ground units. Gunships are suited for hit-and run tactics, raiding in AA-less zones and retreating for repairs. A big gunship ball, with tridents, is hard to stop. 1 Most gunships have high hp, are faster then most land units but much slower then planes, they can do a lot of damage to ground units (or vs air units if tridents), but can also be hit by a lot of non-AA ground units. Gunships are suited for hit-and run tactics, raiding in AA-less zones and retreating for repairs. A big gunship ball, with tridents, is hard to stop.
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3 As an opposing planes player, you can easily outmanoeuver them, bomb a lot without fear of slow tridents (until there's enough to cover the whole map, so planes are better on bigger maps) if you need to stop gunships, work together with ground AA(kill tridents first) and your fighters slay the rest. 3 As an opposing planes player, you can easily outmanoeuver them, bomb a lot without fear of slow tridents (until there's enough to cover the whole map, so planes are better on bigger maps) if you need to stop gunships, work together with ground AA(kill tridents first) and your fighters slay the rest.
4 It is possible to bomb gunships, so they can all be stunned by 'OP' stilleto, if it gets close enough, krow, bd, brawler, rapier/banshee balls will go down to a/some licho's, altough it sometimes misses. 4 It is possible to bomb gunships, so they can all be stunned by 'OP' stilleto, if it gets close enough, krow, bd, brawler, rapier/banshee balls will go down to a/some licho's, altough it sometimes misses.
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6 Ground AA does good vs gunships, but it's frustrating when they keep going back for repairs. Try to lure them further in and chase them down. Some ground units do especially well vs gunships: some sharpshooters can easily suprise a blackdawn, moderators can slow 'em down so they cant escape AA, banishers hit groups of banshees quite hard, any accurate/fast moving projectile will hit them bad. Also: EMP-weapons: venoms can easily stun light or damaged gunships, zeuses do well vs banshees. 6 Ground AA does good vs gunships, but it's frustrating when they keep going back for repairs. Try to lure them further in and chase them down. Some ground units do especially well vs gunships: three sharpshooters can instagib a blackdawn, moderators can slow 'em down so they cant escape AA, banishers hit groups of banshees quite hard, any accurate/fast moving projectile will hit them bad. Also: EMP-weapons: venoms can easily stun light or damaged gunships, zeuses do well vs banshees.
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8 Special: i heard it's possible to use a skuttle's jump + ctrl+d to hit gunships 8 Special: i heard it's possible to use a skuttle's jump + ctrl+d to hit gunships