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Back when i was actually actively playing i hung around a lot on the 1v1 hosts. Players learn fast there (and so did i when i started), with close to all frequent 1v1 guys helping where they can.
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1 |
Back when i was actually actively playing i hung around a lot on the 1v1 hosts. Players learn fast there (and so did i when i started), with close to all frequent 1v1 guys helping where they can.
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2 |
However, coming to my point, there's [i]tons[/i] of mechanics to explain. RPS triangles, mexing, land control/radar, porcing (or rather not doing it unless needed), countering units... Most of this is encountered in a normal game, and each of those points is already condensed heavily in the manual. Teaching it in chat is (a lot) less structured and takes quite some time, mostly after/between games.
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2 |
However, coming to my point, there's [i]tons[/i] of mechanics to explain. RPS triangles, mexing, land control/radar, porcing (or rather not doing it unless needed), countering units... Most of this is encountered in a normal game, and each of those points is already condensed heavily in the manual. Teaching it in chat is (a lot) less structured and takes quite some time, mostly after/between games.
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What i'm getting at is that there's a lot of information that would ideally need to be conveyed (@Flipstip already mentioned many points). Ingame (when the newb is focused on other stuff) this may pose somewhat of a problem for the "mentors", it's hard to give good concise and clear advice that the new player can implement directly.
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What i'm getting at is that there's a lot of information that would ideally need to be conveyed (@Flipstip already mentioned many points). Ingame (when the newb is focused on other stuff) this may pose somewhat of a problem for the "mentors", it's hard to give good concise and clear advice that the new player can implement directly.
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5 |
How would you make a newbie build a solar to connect OD grids? "Connect these grids" is opaque to a newb, there's no "grid" (btw, why is it called that way?), just coloured circles. "Solar here" might get ignored because it doesn't sound important. "Build solar here to get more metal" might work, but he might misplace it. By the time you write a clear message including the need to overlap the circles, your own constructor would've probably done the job already.
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5 |
How would you make a newbie build a solar to connect OD grids? "Connect these grids" is opaque to a newb, there's no "grid" (btw, why is it called that way?), just coloured circles. "Solar here" might get ignored because it doesn't sound important. "Build solar here to get more metal" might work, but he might misplace it. By the time you write a clear message including the need to overlap the circles, your own constructor would've probably done the job already.
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Also, language problems. I've been trying to help players without response, just to find out that they understand nothing but spanish. Not sure what to do with those players...
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7 |
Also, language problems. I've been trying to help players without response, just to find out that they understand nothing but spanish. Not sure what to do with those players...
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9 |
All
of
this
is
not
meant
as
a
demotivation,
but
just
to
keep
people
on
their
toes
about
how
difficult
teaching
can
be.
I
commend
@Flipstip
for
doing
a
big
move
in
making
this
community
more
noob
friendly,
also
props
to
anybody
who
tries
to
help
new
players.
What
actually
matters
is
giving
new
players
a
feeling
that
they're
welcome
and
that
the
community
is
friendly.
|
9 |
All
of
this
is
not
meant
as
a
demotivation,
but
just
to
keep
people
on
their
toes
about
how
difficult
teaching
can
be.
I
commend
@Flipstip
for
doing
a
big
move
in
making
this
community
more
noob
friendly,
also
props
to
anybody
who
tries
to
help
new
players.
What
actually
matters
is
giving
new
players
a
feeling
that
they're
welcome
and
that
the
community
is
friendly,
not
making
them
pro
players
on
the
fly.
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