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how to help new players - an easy way to win team games

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Date Editor Before After
8/7/2013 11:39:15 AMGBrankTheEloIsALie before revert after revert
Before After
1 Back when i was actually actively playing i hung around a lot on the 1v1 hosts. Players learn fast there (and so did i when i started), with close to all frequent 1v1 guys helping where they can. 1 Back when i was actually actively playing i hung around a lot on the 1v1 hosts. Players learn fast there (and so did i when i started), with close to all frequent 1v1 guys helping where they can.
2 However, coming to my point, there's [i]tons[/i] of mechanics to explain. RPS triangles, mexing, land control/radar, porcing (or rather not doing it unless needed), countering units... Most of this is encountered in a normal game, and each of those points is already condensed heavily in the manual. Teaching it in chat is (a lot) less structured and takes quite some time, mostly after/between games. 2 However, coming to my point, there's [i]tons[/i] of mechanics to explain. RPS triangles, mexing, land control/radar, porcing (or rather not doing it unless needed), countering units... Most of this is encountered in a normal game, and each of those points is already condensed heavily in the manual. Teaching it in chat is (a lot) less structured and takes quite some time, mostly after/between games.
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4 What i'm getting at is that there's a lot of information that would ideally need to be conveyed (@Flipstip already mentioned many points). Ingame (when the newb is focused on other stuff) this may pose somewhat of a problem for the "mentors", it's hard to give good concise and clear advice that the new player can implement directly. 4 What i'm getting at is that there's a lot of information that would ideally need to be conveyed (@Flipstip already mentioned many points). Ingame (when the newb is focused on other stuff) this may pose somewhat of a problem for the "mentors", it's hard to give good concise and clear advice that the new player can implement directly.
5 How would you make a newbie build a solar to connect OD grids? "Connect these grids" is opaque to a newb, there's no "grid" (btw, why is it called that way?), just coloured circles. "Solar here" might get ignored because it doesn't sound important. "Build solar here to get more metal" might work, but he might misplace it. By the time you write a clear message including the need to overlap the circles, your own constructor would've probably done the job already. 5 How would you make a newbie build a solar to connect OD grids? "Connect these grids" is opaque to a newb, there's no "grid" (btw, why is it called that way?), just coloured circles. "Solar here" might get ignored because it doesn't sound important. "Build solar here to get more metal" might work, but he might misplace it. By the time you write a clear message including the need to overlap the circles, your own constructor would've probably done the job already.
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7 Also, language problems. I've been trying to help players without response, just to find out that they understand nothing but spanish. Not sure what to do with those players... 7 Also, language problems. I've been trying to help players without response, just to find out that they understand nothing but spanish. Not sure what to do with those players...
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9 All of this is not meant as a demotivation, but just to keep people on their toes about how difficult teaching can be. I commend @Flipstip for doing a big move in making this community more noob friendly, also props to anybody who tries to help new players. What actually matters is giving new players a feeling that they're welcome and that the community is friendly. 9 All of this is not meant as a demotivation, but just to keep people on their toes about how difficult teaching can be. I commend @Flipstip for doing a big move in making this community more noob friendly, also props to anybody who tries to help new players. What actually matters is giving new players a feeling that they're welcome and that the community is friendly, not making them pro players on the fly.