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[u]First, try to go around go around[/u], like ElTorero said. Check the heightmap and figure out of there's path that can be created with very little terraform ([url=http://zero-k.info/Maps/Detail/7224]Centerrock is a good example[/url], especially northeast). That's a general rule. Unless it's a small map or a 10v10 going around should not be too hard. Don't forget that a lonely LLT or missile tower does not pose a real threat. If enemies porc AND spam artillery, then you can spam more artillery, metal wise, so that should work too.
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[u]First, try to go around go around[/u], like ElTorero said. Check the heightmap and figure out of there's path that can be created with very little terraform ([url=http://zero-k.info/Maps/Detail/7224]Centerrock is a good example[/url], especially northeast). That's a general rule. Unless it's a small map or a 10v10 going around should not be too hard. Don't forget that a lonely LLT or missile tower does not pose a real threat. If enemies porc AND spam artillery, then you can spam more artillery, metal wise, so that should work too.
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[u]If you can't go around:[/u]
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[u]If you can't go around:[/u]
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If enemies don't have planes, spam cheap artillery, it deals most damage per cost. If enemies have planes, spam more expensive ones or napalm could be a real problem. If enemies got shields, spam Racketeers or Tremor.
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If enemies don't have planes, spam cheap artillery, it deals most damage per cost. If enemies have planes, spam more expensive ones or napalm could be a real problem. If enemies got shields, spam Racketeers or Tremor.
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If enemy has porc and spams TONS of artillery, get assaults. You should be able to afford enough assault units to take out defense. Remember to deal with damage dealers first - Stardust and Faraday comes to mind. Stardust can be blocked by commander's terraform and Faraday dies pretty fast when focused on, as long as you don't clump units too much. Make sure you don't suicide your assaults (ie scout and have a plan to deal with counters), also make sure you REPAIR your assaults afterwards, so you can survive enemy attacks.
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If enemy has porc and spams TONS of artillery, get assaults. You should be able to afford enough assault units to take out defense. Remember to deal with damage dealers first - Stardust and Faraday comes to mind. Stardust can be blocked by commander's terraform and Faraday dies pretty fast when focused on, as long as you don't clump units too much. Make sure you don't suicide your assaults (ie scout and have a plan to deal with counters), also make sure you REPAIR your assaults afterwards, so you can survive enemy attacks.
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If both yours and the enemy team's porc ranges overlap much, you might wanna try skirmishers. Hit and run. Rogues are good for that.
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If both yours and the enemy team's porc ranges overlap much, you might wanna try skirmishers. Hit and run. Rogues are good for that.
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There's
much
more
you
can
do,
but
options
really
depend
on
what
the
enemy
is
building
the
most.
Unsupported
HLTs
can
be
taken
out
by
raiders,
missile
tower
shots
can
be
wasted
by
plopping
nanos
inside
their
range,
Fore
more
info
on
that,
I
think
the
[url=zero-k.
info/Wiki/StructuresAndStatics]specific
unit
guide
on
statics[/url]
could
be
useful.
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12 |
There's
much
more
you
can
do,
but
options
really
depend
on
what
the
enemy
is
building
the
most.
Unsupported
HLTs
can
be
taken
out
by
raiders,
missile
tower
shots
can
be
wasted
by
plopping
nanos
inside
their
range,
Fore
more
info
on
that,
When
using
Raiders
for
support,
make
sure
to
abuse
bad
placement
of
turrets
(
lack
of
free
LoS)
.
I
think
the
[url=zero-k.
info/Wiki/StructuresAndStatics]specific
unit
guide
on
statics[/url]
could
be
useful.
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