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Countering porc

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Date Editor Before After
8/3/2013 1:13:10 PMSkasi before revert after revert
8/3/2013 1:11:16 PMSkasi before revert after revert
8/3/2013 1:09:15 PMSkasi before revert after revert
8/3/2013 1:08:38 PMSkasi before revert after revert
8/3/2013 1:08:29 PMSkasi before revert after revert
Before After
1 [u]First, try to go around go around[/u], like ElTorero said. Check the heightmap and figure out of there's path that can be created with very little terraform ([url=http://zero-k.info/Maps/Detail/7224]Centerrock is a good example[/url], especially northeast). That's a general rule. Unless it's a small map or a 10v10 going around should not be too hard. Don't forget that a lonely LLT or missile tower does not pose a real threat. If enemies porc AND spam artillery, then you can spam more artillery, metal wise, so that should work too. 1 [u]First, try to go around go around[/u], like ElTorero said. Check the heightmap and figure out of there's path that can be created with very little terraform ([url=http://zero-k.info/Maps/Detail/7224]Centerrock is a good example[/url], especially northeast). That's a general rule. Unless it's a small map or a 10v10 going around should not be too hard. Don't forget that a lonely LLT or missile tower does not pose a real threat. If enemies porc AND spam artillery, then you can spam more artillery, metal wise, so that should work too.
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4 [u]If you can't go around:[/u] 4 [u]If you can't go around:[/u]
5 If enemies don't have planes, spam cheap artillery, it deals most damage per cost. If enemies have planes, spam more expensive ones or napalm could be a real problem. If enemies got shields, spam Racketeers or Tremor. 5 If enemies don't have planes, spam cheap artillery, it deals most damage per cost. If enemies have planes, spam more expensive ones or napalm could be a real problem. If enemies got shields, spam Racketeers or Tremor.
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7 If enemy has porc and spams TONS of artillery, get assaults. You should be able to afford enough assault units to take out defense. Remember to deal with damage dealers first - Stardust and Faraday comes to mind. Stardust can be blocked by commander's terraform and Faraday dies pretty fast when focused on, as long as you don't clump units too much. Make sure you don't suicide your assaults (ie scout and have a plan to deal with counters), also make sure you REPAIR your assaults afterwards, so you can survive enemy attacks. 7 If enemy has porc and spams TONS of artillery, get assaults. You should be able to afford enough assault units to take out defense. Remember to deal with damage dealers first - Stardust and Faraday comes to mind. Stardust can be blocked by commander's terraform and Faraday dies pretty fast when focused on, as long as you don't clump units too much. Make sure you don't suicide your assaults (ie scout and have a plan to deal with counters), also make sure you REPAIR your assaults afterwards, so you can survive enemy attacks.
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9 If both yours and the enemy team's porc ranges overlap much, you might wanna try skirmishers. Hit and run. Rogues are good for that. 9 If both yours and the enemy team's porc ranges overlap much, you might wanna try skirmishers. Hit and run. Rogues are good for that.
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12 There's much more you can do, but options really depend on what the enemy is building the most. Unsupported HLTs can be taken out by raiders, missile tower shots can be wasted by plopping nanos inside their range, Fore more info on that, I think the [url=zero-k. info/Wiki/StructuresAndStatics]specific unit guide on statics[/url] could be useful. 12 There's much more you can do, but options really depend on what the enemy is building the most. Unsupported HLTs can be taken out by raiders, missile tower shots can be wasted by plopping nanos inside their range, Fore more info on that, When using Raiders for support, make sure to abuse bad placement of turrets ( lack of free LoS) . I think the [url=zero-k. info/Wiki/StructuresAndStatics]specific unit guide on statics[/url] could be useful.