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My idea: everything opposite of what TheSponge posted.
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1 |
My idea: everything opposite of what TheSponge posted.
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3 |
For "Laser AA guns, like on a razor" you have Shredder, for "riot guns, like on the corvette" you have corvette, for antinuke and tacnuke silo you have Leviathan.
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For "Laser AA guns, like on a razor" you have Shredder, for "riot guns, like on the corvette" you have corvette, for antinuke and tacnuke silo you have Leviathan.
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4 |
Units which are like other units joined together don't add anything new to the gameplay. Units with too many roles are actually boring and impossible too balance. They are either too good at everything or not good enough and not worth making. On the other hand units with a limited role are best for the gameplay as they have major strengths and major weaknesses.
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4 |
Units which are like other units joined together don't add anything new to the gameplay. Units with too many roles are actually boring and impossible too balance. They are either too good at everything or not good enough and not worth making. On the other hand units with a limited role are best for the gameplay as they have major strengths and major weaknesses.
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6 |
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7 |
Carrier
should
be
unique
so
lets
buff
it
main
strength
-
the
drones
and
remove
the
rocket
and
let
other
ships
handle
AA
and
raider
defense.
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7 |
Carrier
should
be
unique
so
lets
buff
it
main
strength
-
the
drones
and
remove
the
rocket
and
the
antinuke
and
let
other
ships
handle
AA
and
raider
defense.
|