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reef/carrier - remove airpad

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Date Editor Before After
7/17/2013 12:49:47 PMDErankAdminmojjj before revert after revert
Before After
1 no no no. 1 no no no.
2 \n 2 \n
3 make it what it is meant to be. carrier. it is not this multirole thing as it is right now. 3 make it what it is meant to be. carrier. it is not this multirole thing as it is right now.
4 \n 4 \n
5 more drohnes, maybe tougher with more HP. 8-10 count of them, so it really has more strenght here as this is meant to be its primary firepower 5 more drohnes, maybe tougher with more HP. 8-10 count of them, so it really has more strenght here as this is meant to be its primary firepower
6 \n 6 \n
7 give it AA turrets. 2 copperhead guns maybe? 7 give it AA turrets. 2 copperhead guns maybe?
8 \n 8 \n
9 remove artillery missle. D-gun airstrike with a temporary new plane (1-time use per d-gun attack) or something would fit much better. 9 remove artillery missle. D-gun airstrike with a temporary new plane (1-time use per d-gun attack) or something would fit much better.
10 \n 10 \n
11 remove antinuke. antinuke on carrier WTF? 11 remove antinuke. antinuke on carrier WTF?
12 \n 12 \n
13 give its reload pads aditional repair power (x4 to curent), else planes get stuck there forever. 13 give its reload pads aditional repair power (x4 to curent), else planes get stuck there forever.
14 \n 14 \n
15 optional: 15 optional:
16 maybe a medium sized shiled ( between big and small shield blodb, just to protect the carrier and landed planes itself. 16 maybe a medium sized shiled ( between big and small shield blob) , just to protect the carrier and landed planes itself.
17 \n 17 \n
18 \n 18 \n
19 HUGH! 19 HUGH!
20 \n 20 \n
21 \n 21 \n