Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Detriment hide and seek

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/6/2013 7:58:41 PMUArankIvica before revert after revert
7/6/2013 1:44:59 PMUArankIvica before revert after revert
7/6/2013 1:44:30 PMUArankIvica before revert after revert
7/6/2013 1:39:11 PMUArankIvica before revert after revert
Before After
1 Considering recent hatred towards halloween, I'm considering rewriting detriment "part" into separate gamemode, and much more fair to that. (no randomness, something like, detriment/zenith/starlight/dante/bantha/goliath/sumo or any specified structure/unit spawns in center of map with any specified paralyse time, any first team to place faraday/venom near it and keeping it paralysed get's the unit/structure after grace period is over, sounds like king of the hill, but i think this way it will be better, naturally if no one get's the unit, it will be played as "detriment hideout", since zalgo does not forgive) 1 Considering recent hatred towards halloween, I'm considering rewriting detriment "part" into separate gamemode, and much more fair to that. (no randomness, something like, detriment/zenith/starlight/dante/bantha/goliath/sumo or any specified structure/unit spawns in center of map with any specified paralyse time, any first team to place faraday/venom near it and keeping it paralysed get's the unit/structure after grace period is over, sounds like king of the hill, but i think this way it will be better, naturally if no one get's the unit, it will be played as "detriment hideout", since zalgo does not forgive)
2 \n
3 tl;rd: gonna remake koth, but instead of winning game for controlling mid, you get a unit of choice.