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autosplit kills game

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Date Editor Before After
6/30/2013 6:06:47 PMLTrank[pikts]wolas before revert after revert
6/30/2013 6:05:43 PMLTrank[pikts]wolas before revert after revert
Before After
1 I think that less harsh method which discourages people to play super big games would prevent super massive games, and people would call !split more often. 1 I think that less harsh method which discourages people to play super big games would prevent super massive games, and people would call !split more often.
2 \n 2 \n
3 I suggested in some previous topics reasonable unit limit which would mean acceptable performance at any teams size, which would stay same no matter how many people play that way in big team battle you couldnt spam 1000 fleas and kill game for everyone. 3 I suggested in some previous topics reasonable unit limit which would mean acceptable performance at any teams size, which would stay same no matter how many people play that way in big team battle you couldnt spam 1000 fleas and kill game for everyone.
4 \n 4 \n
5 Lets say 2000 units(eco structures excluded) on all map 1000 units each team. That would mean if you play 10x10 you can have only 100 units which can attack, people would notice that and maybe would decide play smaller games just because they could control bigger armies. Nice bar above would show how much units you have and also you would see how many you can build just like metal bar or something. 5 Lets say 2000 units(eco structures excluded) on all map 1000 units each team. That would mean if you play 10x10 you can have only 100 units which can attack, people would notice that and maybe would decide play smaller games just because they could control bigger armies. Nice bar above would show how much units you have and also you would see how many you can build just like metal bar or something.
6 \n
7 Also maybe laoding screen which explains !split in some nice way would work too.