| 1 | I 
            agree 
            @Saktoth,
             
            more 
            often 
            than 
            not 
            that's 
            the 
            case.
             
            I'm 
            not 
            sure 
            how 
            grindy 
            the 
            gameplay 
            will 
            be,
             
            simply 
            because 
            it's 
            beta 
            and 
            a 
            lot 
            of 
            things 
            can 
            change.
             
            There's 
            no 
            "go 
            out 
            and 
            kill 
            5 
            blah 
            blah,
             
            then 
            deliver 
            this 
            item 
            to 
            that 
            person 
            and 
            come 
            back" 
            yet.
             
            The 
            current 
            character/item 
            design* 
            and 
            the 
            fact 
            that 
            most 
            players 
            seem 
            to 
            [url=http://forums.
            firefallthegame.
            com/community/threads/how-much-vertical-progression-should-firefall-have.
            350042/]prefer 
            to 
            "level" 
            up 
            and 
            improve 
            stats 
            only 
            for 
            a 
            short 
            time[/url] 
            (
            reminds 
            me 
            of 
            ZK's 
            unlocks)
             
            got 
            me 
            hooked.
             
            The 
            developers 
            say 
            it's 
            not 
            an 
            MMO.
             
            In 
            fact 
            there's 
            just 
            a 
            few 
            dozen 
            players 
            in 
            one 
            instance 
            of 
            the 
            world,
             
            right 
            now 
            in 
            the 
            morning 
            it's 
            12-17 
            players 
            in 
            one,
             
            usually 
            it's 
            around 
            50-60. | 1 | I 
            agree 
            @Saktoth,
             
            more 
            often 
            than 
            not 
            that's 
            the 
            case.
             
            I'm 
            not 
            sure 
            how 
            grindy 
            the 
            gameplay 
            will 
            be,
             
            simply 
            because 
            it's 
            beta 
            and 
            a 
            lot 
            of 
            things 
            can 
            change.
             
            There's 
            no 
            "go 
            out 
            and 
            kill 
            5 
            blah 
            blah,
             
            then 
            deliver 
            this 
            item 
            to 
            that 
            person 
            and 
            come 
            back" 
            yet.
             
            The 
            current 
            character/item 
            design* 
            and 
            the 
            fact 
            that 
            most 
            players 
            seem 
            to 
            [url=http://forums.
            firefallthegame.
            com/community/threads/how-much-vertical-progression-should-firefall-have.
            350042/]prefer 
            to 
            "level" 
            up 
            and 
            improve 
            stats 
            only 
            for 
            a 
            short 
            time[/url] 
            (
            reminds 
            me 
            of 
            ZK's 
            unlocks)
             
            got 
            me 
            hooked.
             
            The 
            developers 
            say 
            it's 
            not 
            an 
            MMO.
             
            In 
            fact 
            there's 
            just 
            a 
            few 
            dozen 
            players 
            in 
            one 
            instance 
            (
            aka 
            shard)
             
            of 
            the 
            world,
             
            right 
            now 
            in 
            the 
            morning 
            it's 
            12-17 
            players 
            in 
            one,
             
            usually 
            it's 
            around 
            50-60.
             
            I've 
            read 
            that 
            devs 
            want 
            to 
            make 
            it 
            so 
            players 
            can 
            lose 
            a 
            shard 
            to 
            the 
            melding.
             
            That'd 
            be 
            the 
            first 
            bigger 
            online 
            game 
            I 
            know 
            where 
            players 
            can 
            lose 
            on 
            this 
            scale. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | * I just started playing a few days ago, but from what I know current item design looks as follows: The best items you will be able to get are around twice or maybe trice as good as starting items. Since gear requires "power" and "mass" though, players will not be able to equip many of those, unless they replace their other equipment with very low quality stuff, or none at all. Some time ago they removed a skilltree and tier system (you get your character to a high level, then upgrade to a better). Again this reminds me of how ZK has gotten rid of tech levels. | 3 | * I just started playing a few days ago, but from what I know current item design looks as follows: The best items you will be able to get are around twice or maybe trice as good as starting items. Since gear requires "power" and "mass" though, players will not be able to equip many of those, unless they replace their other equipment with very low quality stuff, or none at all. Some time ago they removed a skilltree and tier system (you get your character to a high level, then upgrade to a better). Again this reminds me of how ZK has gotten rid of tech levels. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | @[AOF]AgentE382 I'll send you a key per PM. [url=https://beta.firefallthegame.com/founders/redeem]You can redeem it here.[/url] Please tell us whether you got beta keys too once you use it. :) | 5 | @[AOF]AgentE382 I'll send you a key per PM. [url=https://beta.firefallthegame.com/founders/redeem]You can redeem it here.[/url] Please tell us whether you got beta keys too once you use it. :) |