1 |
Micro
is
a
core
component
of
RTS
games.
There
are
games
out
there
that
don't
require
you
to
micro
at
all
-
some
city
simulation
games
for
example.
Just
macro,
no
worries
about
managing
individual
units.
|
1 |
Micro
is
a
core
component
of
RTS
games.
There
are
games
out
there
that
don't
require
you
to
micro
at
all
-
some
city
simulation
games
for
example.
Just
macro,
no
worries
about
managing
individual
units.
But
I
don't
think
any
of
us
are
looking
for
that
in
an
RTS.
|
3 |
Also I don't really agree with SC2 micro being moronic - it just gives you more control(except for the fact that in SC2 you can't shoot ground with regular attacks). Meaning the skill needed to produce games that are enojyable to watch is much higher compared to ZK. Is it good or bad, well there's no clear answer to that. Both have their advantages and it comes down to personal taste.
|
3 |
Also I don't really agree with SC2 micro being moronic - it just gives you more control(except for the fact that in SC2 you can't shoot ground with regular attacks). Meaning the skill needed to produce games that are enojyable to watch is much higher compared to ZK. Is it good or bad, well there's no clear answer to that. Both have their advantages and it comes down to personal taste.
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