1 |
Gunships probably need a little work, but they're not terrible...
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1 |
Gunships probably need a little work, but they're not terrible...
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2 |
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2 |
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3 |
The
problem
is
just
the
matchup
vs
Planes,
but
spamming
pure
Rapier
can
actually
work.
You
still
need
land
AA
to
stop
bombers,
but
a
Rapier
ball
is
still
one
of
the
scariest
things
in
FFA
because
you
have
to
remember
that
his
planes
cannot
hit
ground,
so
he
cannot
invest
an
equal
amount
in
planes
as
you
do
in
rapiers.
Brawler
is
also
my
go-to
unit
to
beat
detriments
unless
he
has
a
huge
fighter
fleet.
|
3 |
The
problem
is
just
the
matchup
vs
Planes,
but
spamming
pure
Rapier
can
actually
work.
You
still
need
land
AA
to
stop
bombers,
but
a
Rapier
ball
is
still
one
of
the
scariest
things
in
FFA
because
you
have
to
remember
that
his
planes
cannot
hit
ground,
so
he
cannot
invest
an
equal
amount
in
planes
as
you
do
in
rapiers.
Brawler
is
also
my
go-to
unit
to
beat
detriments
unless
he
has
a
huge
fighter
fleet.
Anyone
who
loses
a
brawler
to
raiders
is
not
micro'ing
it
properly.
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4 |
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5 |
The only other problem is that the Brawler and Blackdawn are a little too close in role.
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4 |
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6 |
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5 |
I know the outranging micro is theoretically possible but is it actually ever done?
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7 |
I know the outranging micro is theoretically possible but is it actually ever done?
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6 |
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8 |
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7 |
A dedicated AA gunships, or changing some of the gunships to defend themselves a little better vs fighters (brawler only needs burnblow and slightly faster projectiles, puppy blastwings would work vs fighters, etc) might be worth considering.
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9 |
A dedicated AA gunships, or changing some of the gunships to defend themselves a little better vs fighters (brawler only needs burnblow and slightly faster projectiles, puppy blastwings would work vs fighters, etc) might be worth considering.
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