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Confused about gunships....

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Date Editor Before After
6/10/2013 4:59:49 PMAUrankAdminSaktoth before revert after revert
Before After
1 Gunships probably need a little work, but they're not terrible... 1 Gunships probably need a little work, but they're not terrible...
2 \n 2 \n
3 The problem is just the matchup vs Planes, but spamming pure Rapier can actually work. You still need land AA to stop bombers, but a Rapier ball is still one of the scariest things in FFA because you have to remember that his planes cannot hit ground, so he cannot invest an equal amount in planes as you do in rapiers. Brawler is also my go-to unit to beat detriments unless he has a huge fighter fleet. 3 The problem is just the matchup vs Planes, but spamming pure Rapier can actually work. You still need land AA to stop bombers, but a Rapier ball is still one of the scariest things in FFA because you have to remember that his planes cannot hit ground, so he cannot invest an equal amount in planes as you do in rapiers. Brawler is also my go-to unit to beat detriments unless he has a huge fighter fleet. Anyone who loses a brawler to raiders is not micro'ing it properly.
4 \n
5 The only other problem is that the Brawler and Blackdawn are a little too close in role.
4 \n 6 \n
5 I know the outranging micro is theoretically possible but is it actually ever done? 7 I know the outranging micro is theoretically possible but is it actually ever done?
6 \n 8 \n
7 A dedicated AA gunships, or changing some of the gunships to defend themselves a little better vs fighters (brawler only needs burnblow and slightly faster projectiles, puppy blastwings would work vs fighters, etc) might be worth considering. 9 A dedicated AA gunships, or changing some of the gunships to defend themselves a little better vs fighters (brawler only needs burnblow and slightly faster projectiles, puppy blastwings would work vs fighters, etc) might be worth considering.