Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Confused about gunships....

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/10/2013 3:45:13 AMGBrankKyubey before revert after revert
Before After
1 i have to agree with jseah. there are several good starategies with gunships, but they all require ground units. 1 i have to agree with jseah. there are several good starategies with gunships, but they all require ground units.
2 \n 2 \n
3 brawler: 3 brawler:
4 1 as jseah said 4 1 as jseah said
5 2 producing alot of brawlers and using them to "pick" at the enemy from their huge 700 range attack sphere lets you attack outside of aa range. this forces the enemy fighters to fly into your aa and die fast... 5 2 producing alot of brawlers and using them to "pick" at the enemy from their huge 700 range attack sphere lets you attack outside of aa range. this forces the enemy fighters to fly into your aa and die fast...
6 \n 6 \n
7 BD: 7 BD:
8 1 just a close range assasin, needs a shield to retreat to+repair, but works great 8 1 just a close range assasin, needs a shield to retreat to+repair, but works great
9 \n 9 \n
10 rapiers: 10 rapiers:
11 not usefull at all 11 not usefull at all
12 \n 12 \n
13 banshees: 13 banshees:
14 rush in before enemy has aa with 10 banshees and kill all the mex/fusion/geo 14 rush in before enemy has aa with 10 banshees and kill all the mex/fusion/geo
15 \n 15 \n
16 blastwings: 16 blastwings:
17 1 on demand minefield 17 1 on demand minefield
18 2 flying skuttle (if you can make enemy aa buissy) 18 2 flying skuttle (if you can make enemy aa buissy)
19 \n
20 \n
21 \n
22 \n
23 generaly they are all placed in the gimmick/niche troll tactic roles at the moment