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@MaurantKilom - I don't mean changing the transferring within the grid - optimizing flows within the grid would be nightmarish if there were internal transfer caps. I don't mean a complicated peer-to-peer transfer cap.
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@MaurantKilom - I don't mean changing the transferring within the grid - optimizing flows within the grid would be nightmarish if there were internal transfer caps. I don't mean a complicated peer-to-peer transfer cap.
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3 |
I mean the grid itself works exactly the same as it currently does. A windgen can transfer 1000+ E to the next windgen. The cap is only hit when transferring power from a windgen to a mex. So the player still doesn't have to worry about the interior of the grid any more than he does now, he only has to worry about the power-points of the grid.
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I mean the grid itself works exactly the same as it currently does. A windgen can transfer 1000+ E to the next windgen. The cap is only hit when transferring power from a windgen to a mex. So the player still doesn't have to worry about the interior of the grid any more than he does now, he only has to worry about the power-points of the grid.
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5 |
So, imagine we have a grid that looks like
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So, imagine we have a grid that looks like
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6 |
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SINGU -> WINDGEN -> FUSION -> 2 Mexes
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SINGU -> WINDGEN -> FUSION -> 2 Mexes
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9 |
The
windgen
doesn't
matter.
Even
though
the
windgen's
*output*
cap
is
5,
it
has
no
cap
*within*
the
grid.
The
only
cap
that's
relevant
is
the
fusion.
We've
got
about
280E
in
that
grid,
and
2
mexes
to
power.
Under
the
old
system,
they'd
each
get
140E
(
assuming
no
other
energy
drains)
.
Under
my
system,
the
power-cap
on
the
fusion
prevents
them
from
recieving
more
than
50
each.
So
they
each
get
50
and
the
rest
of
the
energy
must
go
into
the
reserve.
The
fact
that
the
windgen
can
only
power
5E
doesn't
matter
because
the
windgen
is
*internal*.
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9 |
The
windgen
doesn't
matter.
Even
though
the
windgen's
*output*
cap
is
5,
it
has
no
cap
*within*
the
grid.
The
only
cap
that's
relevant
is
the
fusion.
We've
got
about
260E
in
that
grid,
and
2
mexes
to
power.
Under
the
old
system,
they'd
each
get
120E
(
assuming
no
other
energy
drains)
.
Under
my
system,
the
power-cap
on
the
fusion
prevents
them
from
recieving
more
than
50
each.
So
they
each
get
50
and
the
rest
of
the
energy
must
go
into
the
reserve.
The
fact
that
the
windgen
can
only
power
5E
doesn't
matter
because
the
windgen
is
*internal*.
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10 |
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10 |
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|
11 |
Now, if we had it
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11 |
Now, if we had it
|
12 |
\n
|
12 |
\n
|
13 |
SINGU -> WINDGEN -> 2 Mexes
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13 |
SINGU -> WINDGEN -> 2 Mexes
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14 |
\n
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14 |
\n
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15 |
Then
you'd
be
dealing
with
the
Windgen's
5E
power
cap.
Then
you'd
be
putting
the
other
240ish
energy
into
the
reserve
while
the
mexes
get
5E
each.
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15 |
Then
you'd
be
dealing
with
the
Windgen's
5E
power
cap.
Then
you'd
be
putting
the
other
215ish
energy
into
the
reserve
while
the
mexes
get
5E
each.
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16 |
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16 |
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17 |
See? While it's more complicated than the current system (which, I'll grant you, is already pretty complicated) it's not *that* bad. And the point is it will mean you have to invest near the mexes/superdefenses, not just building energy sources in back-country and running transfer stuff to the front.
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17 |
See? While it's more complicated than the current system (which, I'll grant you, is already pretty complicated) it's not *that* bad. And the point is it will mean you have to invest near the mexes/superdefenses, not just building energy sources in back-country and running transfer stuff to the front.
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18 |
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19 |
Of course, you could take it a step further and remove the grid and just go by individual power-limits on energy buildings, but then we might basically end up back at square 1 with OD, effectively.
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19 |
Of course, you could take it a step further and remove the grid and just go by individual power-limits on energy buildings, but then we might basically end up back at square 1 with OD, effectively.
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