1 |
A buff on purely-anti-building artillery might be a good idea... things like the Merl and the Tremor. The problem would be buffing artillery units that can function as effective fire-support and can battle enemy artillery and skirmishers. Things like the Hammer and the Pillager could completely dominate gameplay if they were powerful.
|
1 |
A buff on purely-anti-building artillery might be a good idea... things like the Merl and the Tremor. The problem would be buffing artillery units that can function as effective fire-support and can battle enemy artillery and skirmishers. Things like the Hammer and the Pillager could completely dominate gameplay if they were powerful.
|
2 |
\n
|
2 |
\n
|
3 |
Neonstorming: I'd take the Hammer out altogether and re-roll the Pillager into the really-light arty role. Hammer-Pillagers and Welders would be a fun early-mid tactic.
|
3 |
Neonstorming: I'd take the Hammer out altogether and re-roll the Pillager into the really-light arty role. Hammer-Pillagers and Welders would be a fun early-mid tactic.
|
4 |
\n
|
4 |
\n
|
5 |
@Saktoth
-
I'd
like
to
see
assault
units
with
more
specifically
anti-building
weapons.
Like,
idunno,
sticking
a
high-trajectory
weapon
on
one
or
something.
Too
many
assault
units
seem
to
be
meant
to
just
fight
*anything
but
raiders*
and
are
wonderfully
spammable
as
all-around
stompers.
|
5 |
@Saktoth
-
I'd
like
to
see
assault
units
with
more
specifically
anti-building
weapons.
Like,
idunno,
sticking
a
high-trajectory
weapon
on
one
or
something.
Too
many
assault
units
seem
to
be
meant
to
just
fight
*anything
but
raiders*
and
are
wonderfully
spammable
as
all-around
stompers,
and
buffing
them
could
make
that
worse.
|