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Trollcoms are useless

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Date Editor Before After
5/25/2013 6:32:26 AMAUrankAdminSaktoth before revert after revert
5/25/2013 6:31:28 AMAUrankAdminSaktoth before revert after revert
Before After
1 @GoogleFrog, @Licho, myself and @KingRaptor are the ones mostly involved in balance. Other devs get a say, skilled players voices are always listened to, Google tends to have final word. 1 @GoogleFrog, @Licho, myself and @KingRaptor are the ones mostly involved in balance. Other devs get a say, skilled players voices are always listened to, Google tends to have final word.
2 \n 2 \n
3 I can speak fairly competently for the rest of the dev team but there are going to be points they disagree on. When I say 'we', I am discussing a position I think has a majority consensus (and I think particularly GoogleFrog will agree with). When I say 'I' I am expressing personal preference. 3 I can speak fairly competently for the rest of the dev team but there are going to be points they disagree on. When I say 'we', I am discussing a position I think has a majority consensus (and I think particularly GoogleFrog will agree with). When I say 'I' I am expressing personal preference.
4 \n 4 \n
5 For example when I say I think e-cell is too mandatory and fac assisting sub-optimal that's my personal opinion, but I know Licho has expressed concern that compush is the only viable strategy and other players generally agree that e-cell start is almost the only valid one (Though they may differ on whether that's good or bad). 5 For example when I say I think e-cell is too mandatory and fac assisting sub-optimal that's my personal opinion, but I know Licho has expressed concern that compush is the only viable strategy and other players generally agree that e-cell start is almost the only valid one (Though they may differ on whether that's good or bad).
6 \n 6 \n
7 Comms need more work, I think every dev agrees on that though I think most also don't consider it a priority. What they don't need to be is simply stronger, I think that has general consensus ( Google certainly would not want comm-focused play) . Last time we fiddled in a fairly minor way with comms ( reducing base morph costs and inherent bonuses) a huge number of really ridiculous comm-builds totally dominated play, it was silly. This was mostly because the modules were really never properly balanced. 7 Comms need more work, I think every dev agrees on that though I think most also don't consider it a priority. What they don't need to be is simply stronger, I think that has general consensus ( Google certainly would not want comm-focused play) . Last time we fiddled in a fairly minor way with comms ( reducing base morph costs and inherent bonuses) a huge number of really ridiculous comm-builds totally dominated play, it was silly. This was mostly because the modules were really never properly balanced: Morph 3 gave a huge boost ( 2x) in offensive power, and several of the activable weapons at that level were just ridiculously effective when rushed.
8 \n 8 \n
9 You're free to make suggestions but some of the issues can be fairly complex. 9 You're free to make suggestions but some of the issues can be fairly complex.