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@[Evo]ForbodingAngel
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@[Evo]ForbodingAngel
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[quote]It's
interesting
lobby
and
works
quite
well.
It
would
be
nice
to
take
a
glance
at
the
source
code.
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2 |
-
*snip*
apologies
to
notalobby
devs,
i
still
wish
you
released
sources
someday
:p
-
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Will it be released using GPLor alike license , when it's complete?[/quote]
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[quote]That is possible. what's the purpose ?[/quote]
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This is quote from the old email I sent to the dev of notalobby. And it doesn't say that it will stay closed forever, the opinion may change someday.
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6 |
\n
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I agree that my post doesn't look like positive review of this lobby. But I still consider closed-sourceness of lobbies as draw-back, since if you face any kind of bug, you can't fix it yourself, even if you wanted to. You have to rely on developer.
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8 |
\n
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3 |
\n
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9 |
Also springlobby still eats like 1gb+ ram when I open it... Why does it need so much? I have 5gb+ of maps, but does it really need to cache half of them or something just to play singleplayer?
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Also springlobby still eats like 1gb+ ram when I open it... Why does it need so much? I have 5gb+ of maps, but does it really need to cache half of them or something just to play singleplayer?
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\n
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\n
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Thanks for enlightening me.
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Thanks for enlightening me.
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\n
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\n
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13 |
@TheSponge
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@TheSponge
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[quote]If there are no linux static builds <92.0 then couldnt someone compile 91.0 and upload the compiled version somewhere?[/quote]
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[quote]If there are no linux static builds <92.0 then couldnt someone compile 91.0 and upload the compiled version somewhere?[/quote]
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You know we also can actually help devs to track and solve bugs with 94.1 instead of clinging to 91.0 forever.
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You know we also can actually help devs to track and solve bugs with 94.1 instead of clinging to 91.0 forever.
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https://code.google.com/p/zero-k/wiki/NewEngineTodo
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https://code.google.com/p/zero-k/wiki/NewEngineTodo
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