| 1 | I 
            remember 
            that 
            in 
            BA 
            they 
            have 
            a 
            widget 
            that 
            predict 
            your 
            resource 
            level 
            when 
            you 
            building 
            stuff,
             
            and 
            experienced 
            player 
            always 
            queue 
            the 
            same 
            stuff. | 1 | I 
            remember 
            that 
            in 
            BA 
            they 
            have 
            a 
            widget 
            that 
            predict 
            your 
            resource 
            level 
            when 
            you 
            building 
            stuff 
            (
            because 
            its 
            hard 
            to 
            make 
            sense)
            ,
             
            and 
            experienced 
            player 
            always 
            queue 
            the 
            same 
            stuff. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | I think in BA their resourcing scheme make the game linear. | 3 | I think in BA their resourcing scheme make the game linear. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | But 
            IMO 
            ZK 
            also 
            seems 
            to 
            head 
            toward 
            that 
            (
            not 
            fun)
             
            direction.
            .
            .
             
            for 
            example: 
            in 
            team 
            game 
            you 
            always 
            have 
            to 
            build 
            Air 
            or 
            loose 
            :( | 5 | IMO 
            ZK 
            also 
            seems 
            to 
            head 
            toward 
            that 
            (
            not 
            fun)
             
            direction.
            .
            .
             
            for 
            example: 
            in 
            team 
            game 
            you 
            always 
            have 
            to 
            build 
            Air 
            or 
            loose 
            :( |