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Hello, I have this idea about how unit can be priced. What if unit's Metal & Energy cost is not same? What if Metal represent health while Energy represent the potential damage for the unit?
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Hello, I have this idea about how unit can be priced. What if unit's Metal & Energy cost is not same? What if Metal represent health while Energy represent the potential damage for the unit?
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2 |
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2 |
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3 |
For
example:
lets
say
we
create
a
new
unit
called
Ultimatum_MarkII
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3 |
For
example:
lets
say
we
create
a
new
unit
called
@Ultimatum_MarkII
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4 |
This
unit
is
light
but
carry
10
Kiloton
worth
of
nuclear
device.
|
4 |
This
unit
is
light
but
carry
10
Kiloton
TNT
worth
of
nuclear
damage.
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5 |
This unit is anti heavy, but has low HP, but has high damage potential.
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5 |
This unit is anti heavy, but has low HP, but has high damage potential.
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6 |
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How do Ultimatum_MarkII be priced?
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How do Ultimatum_MarkII be priced?
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I suggest it is priced at 1.21 gigawatt of E and 100Metal. So it is light as a flea but deal a 10Kiloton TNT worth of nuclear damage.
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I suggest it is priced at 1.21 gigawatt of E and 100Metal. So it is light as a flea but deal a 10Kiloton TNT worth of nuclear damage.
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9 |
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10 |
IMO, the benefit is that E can be used again! so E can have value. :)
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10 |
IMO, the benefit is that E can be used again! so E can have value. :)
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