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Metal & Energy idea for ZK

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Date Editor Before After
4/5/2013 10:59:51 AMMYrankxponen before revert after revert
Before After
1 Hello, I have this idea about how unit can be priced. What if unit's Metal & Energy cost is not same? What if Metal represent health while Energy represent the potential damage for the unit? 1 Hello, I have this idea about how unit can be priced. What if unit's Metal & Energy cost is not same? What if Metal represent health while Energy represent the potential damage for the unit?
2 \n 2 \n
3 For example: lets say we create a new unit called Ultimatum_MarkII 3 For example: lets say we create a new unit called @Ultimatum_MarkII
4 This unit is light but carry 10 Kiloton worth of nuclear device. 4 This unit is light but carry 10 Kiloton TNT worth of nuclear damage.
5 This unit is anti heavy, but has low HP, but has high damage potential. 5 This unit is anti heavy, but has low HP, but has high damage potential.
6 \n 6 \n
7 How do Ultimatum_MarkII be priced? 7 How do Ultimatum_MarkII be priced?
8 I suggest it is priced at 1.21 gigawatt of E and 100Metal. So it is light as a flea but deal a 10Kiloton TNT worth of nuclear damage. 8 I suggest it is priced at 1.21 gigawatt of E and 100Metal. So it is light as a flea but deal a 10Kiloton TNT worth of nuclear damage.
9 \n 9 \n
10 IMO, the benefit is that E can be used again! so E can have value. :) 10 IMO, the benefit is that E can be used again! so E can have value. :)