3 |
Though the average duration (30 most recent games) of a 1v1 is 13.3 minutes, the average of a 4v4 is 18.5 minutes, and the average of a 8v8 is 24 minutes.
|
3 |
Though the average duration (30 most recent games) of a 1v1 is 13.3 minutes, the average of a 4v4 is 18.5 minutes, and the average of a 8v8 is 24 minutes.
|
5 |
It's not even about us being different games. It's about trying to compete with eachother within a closed microcosm for the group 'Players who play Spring games', vs increasing the size of that group through outside recruitment.
|
5 |
It's not even about us being different games. It's about trying to compete with eachother within a closed microcosm for the group 'Players who play Spring games', vs increasing the size of that group through outside recruitment.
|
7 |
If
there
were
only
a
finite
number
of
people
who
would
play
games
on
the
Spring
Engine
and
we
seriously
believed
that
we
had
already
captured
a
sizable
chunk
of
them,
then
it
might
be
worthwhile
to
start
competing
with
eachother.
But
our
marketing
is
abysmal,
our
market
saturation
tiny,
and
we
haven't
even
begun
to
scratch
the
surface
on
the
number
of
people
who
would
be
inclined
to
play
our
games.
If
our
advertising
is
focused
externally,
there
is
little
chance
that
anyone
who
has
even
played
Zero-K
is
going
to
run
into
Evo
RTS,
and
vice-versa.
Most
of
our
potential
players
are
'People
who
have
never
even
heard
of
Spring',
not
'People
who
play
Spring
games'.
Even
if
our
target
demographic,
as
a
competative
multiplayer
open
source
indie
RTS
with
an
incredibly
steep
learning
curve,
is
very
small,
there
are
still
way
more
people
within
that
demographic
that
have
never
played
spring
than
that
have.
|
7 |
If
there
were
only
a
finite
number
of
people
who
would
play
games
on
the
Spring
Engine
and
we
seriously
believed
that
we
had
already
captured
a
sizable
chunk
of
them,
then
it
might
be
worthwhile
to
start
competing
with
eachother.
But
our
marketing
is
abysmal,
our
market
saturation
tiny,
and
we
haven't
even
begun
to
scratch
the
surface
on
the
number
of
people
who
would
be
inclined
to
play
our
games.
If
our
advertising
is
focused
externally,
there
is
little
chance
that
anyone
who
has
even
played
Zero-K
is
going
to
run
into
Evo
RTS,
and
vice-versa.
Most
of
our
potential
players
are
'People
who
have
never
even
heard
of
Spring',
not
'People
who
play
Spring
games'.
Even
if
our
target
demographic,
as
a
competative
multiplayer
open
source
indie
RTS
with
an
incredibly
steep
learning
curve,
is
very
small,
there
are
still
way
more
people
within
that
demographic
that
have
never
played
spring
than
that
have.
Even
those
that
have
are
as
likely
to
see
Evo's
Greenlight
and
go
'Oh,
hey,
Spring,
I
remember
that,
I'll
see
how
it's
going
now'
as
they
are
to
go
'Oh,
Spring,
already
played
that.
'
|