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I tend to agree with loathing air mechanics, but there's no easy fix for this. At this point the whole air game is balanced against the dedicated SAM weaponry.
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I tend to agree with loathing air mechanics, but there's no easy fix for this. At this point the whole air game is balanced against the dedicated SAM weaponry.
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Merging them together would practically require a complete redesign and rebalance of the entire game. Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units. It would be mayhem.
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Merging them together would practically require a complete redesign and rebalance of the entire game. Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units. It would be mayhem.
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Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine.
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Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine.
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That or just embrace the fact that air units aren't a normal factory and convert them into a non-ploppable special thing like the missile silo.
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