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why aa cant shoot the ground?

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Date Editor Before After
4/3/2013 7:08:06 PMCArankPxtl before revert after revert
Before After
1 I tend to agree with loathing air mechanics, but there's no easy fix for this. At this point the whole air game is balanced against the dedicated SAM weaponry. 1 I tend to agree with loathing air mechanics, but there's no easy fix for this. At this point the whole air game is balanced against the dedicated SAM weaponry.
2 \n 2 \n
3 Merging them together would practically require a complete redesign and rebalance of the entire game. Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units. It would be mayhem. 3 Merging them together would practically require a complete redesign and rebalance of the entire game. Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units. It would be mayhem.
4 \n 4 \n
5 Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine. 5 Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine.
6 \n
7 That or just embrace the fact that air units aren't a normal factory and convert them into a non-ploppable special thing like the missile silo.