| 1 | I tend to agree with loathing air mechanics, but there's no easy fix for this.  At this point the whole air game is balanced against the dedicated SAM weaponry. | 1 | I tend to agree with loathing air mechanics, but there's no easy fix for this.  At this point the whole air game is balanced against the dedicated SAM weaponry. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Merging them together would practically require a complete redesign and rebalance of the entire game.  Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units.  It would be mayhem. | 3 | Merging them together would practically require a complete redesign and rebalance of the entire game.  Various low-accuracy units would have to be re-examined as flex-AA to consolidate them with redundant SAM units.  It would be mayhem. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine. | 5 | Personally my preferred approach would be to just have a blanket range-buff vs. air for energy weapons and then buff the accuracy of energy weapons, but that's not really technically feasible on the Spring engine. | 
                
                    |  |  | 6 | \n | 
                
                    |  |  | 7 | That or just embrace the fact that air units aren't a normal factory and convert them into a non-ploppable special thing like the missile silo. |