1 |
Nonsense
Klon
as
always.
There
is
no
scenario
when
you
would
need
more
than
few
few
hundreds
of
fleas
or
dirtbags
or
whatever
so
cheap
and
spammable,
dirtbag
limit
could
go
even
lower
because
they
are
just
that
annoying
:)
|
1 |
Nonsense
@Klon
as
always.
There
is
no
scenario
when
you
would
need
more
than
few
few
hundreds
of
fleas
or
dirtbags
or
whatever
so
cheap
and
spammable,
dirtbag
limit
could
go
even
lower
because
they
are
just
that
annoying
:)
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2 |
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3 |
Nonsense @norm0616 there cant be worse thing than killing doomsday with glaives thats just plain stupid, make some arty.
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2 |
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4 |
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3 |
Starcraft has unit limit and everybody is happy and it is damn low and in zk you can spam till most of people lags out. We are talking here limiting only 1 type of unit, but of course global unit limit per team should be enforced too.
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5 |
Starcraft has unit limit and everybody is happy and it is damn low and in zk you can spam till most of people lags out. We are talking here limiting only 1 type of unit, but of course global unit limit per team should be enforced too.
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4 |
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6 |
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5 |
Of course perfect scenario would be to calculate limits per player depending on game size, so if you play 1v1 you can spam all 1000 fleas if you want, but if it is something like 10x10 it is max 100, so you wont lag game for everyone else. There cant be big game with even more units you either sacrifice game size or controllable unit count per player(NOT TEAM also FFA would be whole different story) wanna control bigger army? go play smaller game. And this is solution to lag which plagues spring based games.
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7 |
Of course perfect scenario would be to calculate limits per player depending on game size, so if you play 1v1 you can spam all 1000 fleas if you want, but if it is something like 10x10 it is max 100, so you wont lag game for everyone else. There cant be big game with even more units you either sacrifice game size or controllable unit count per player(NOT TEAM also FFA would be whole different story) wanna control bigger army? go play smaller game. And this is solution to lag which plagues spring based games.
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6 |
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8 |
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7 |
Only one problem dunno if dynamic limits is possible at all, because even if they are calculated and set on game start it should be doubled after afk take for player or two coms at start should also mean double unit limit for that player.
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9 |
Only one problem dunno if dynamic limits is possible at all, because even if they are calculated and set on game start it should be doubled after afk take for player or two coms at start should also mean double unit limit for that player.
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10 |
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9 |
Actually I remember on tech anihilation(very porcy game with T4 and so on) we had ~500 unit limit per player or something and actually it worked it prevented massive flea spams and lag.
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11 |
Actually I remember on tech anihilation(very porcy game with T4 and so on) we had ~500 unit limit per player or something and actually it worked it prevented massive flea spams and lag.
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13 |
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