1 |
As we got linking shields, most peoples though: nice, +1
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1 |
As we got linking shields, most peoples though: nice, +1
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2 |
But it has severe balancing issues.
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2 |
But it has severe balancing issues.
|
3 |
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3 |
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4 |
Shields are meant to increase the hp of enclosed units against burst damage.
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4 |
Shields are meant to increase the hp of enclosed units against burst damage.
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5 |
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5 |
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6 |
If shields let between 100..50..0 % damage through while 0..50..100 % damaged, they would be a lot easier to balance.
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6 |
If shields let between 100..50..0 % damage through while 0..50..100 % damaged, they would be a lot easier to balance.
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7 |
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7 |
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8 |
Tac-Nukes
for
example
would
get
blocked
by
2
50%
charged
shields.
and
not
let
being
passed
through
by
any
number
of
93%
charged
shields.
|
8 |
Tac-Nukes
for
example
would
get
EDIT(
absorbed
)
by
2
50%
charged
shields.
and
not
let
being
passed
through
by
any
number
of
93%
charged
shields.
|
9 |
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|
9 |
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|
10 |
If you can fire 1 Tac nuke 1 game frames before X-1 others, you can penetrate about 20-30 shields with X-1 tac-nukes - ANYWHERE, not just the EMPed zone.
|
10 |
If you can fire 1 Tac nuke 1 game frames before X-1 others, you can penetrate about 20-30 shields with X-1 tac-nukes - ANYWHERE, not just the EMPed zone.
|
11 |
[color=gray]If you have 2 silos, and one can reach the front porc, only one the porc around singus, you can use one to support the other.[/color]
|
11 |
[color=gray]If you have 2 silos, and one can reach the front porc, only one the porc around singus, you can use one to support the other.[/color]
|
12 |
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12 |
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|
13 |
To coordinate the attacks you have to guard the previous missile and queue the fire order after the guard order.
|
13 |
To coordinate the attacks you have to guard the previous missile and queue the fire order after the guard order.
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14 |
When the unit dies and the missile spawns, the guard get erased and the fire order activated.
|
14 |
When the unit dies and the missile spawns, the guard get erased and the fire order activated.
|
15 |
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15 |
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16 |
[color=gray]Basically we have to decrease the %damage of projectiles by %charge and reduce the charge by absorbed damage in the correct order.
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16 |
[color=gray]Basically we have to decrease the %damage of projectiles by %charge and reduce the charge by absorbed damage in the correct order.
|
17 |
(If not possible by Spring directly, set armor=100% and inflict damage, calculate blocking manually)
|
17 |
(If not possible by Spring directly, set armor=100% and inflict damage, calculate blocking manually)
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18 |
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18 |
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19 |
I can write a framework for it, but currently not experienced enough to implement all by my own.[/color]
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19 |
I can write a framework for it, but currently not experienced enough to implement all by my own.[/color]
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