1 |
i dont like that its uncounterable either, but if you introduce a counter now porc becomes even more op.
|
1 |
i dont like that its uncounterable either, but if you introduce a counter now porc becomes even more op.
|
2 |
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2 |
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3 |
the real problem is that there is no other counter for super-heavy porc, and that you absolutely need it to kill anything thats covered by stacked shields - while on the other hand its much too good as a general tool of harassment on tight maps. anyway, even more shields do counter shockleys too, if theyre spread a little.
|
3 |
the real problem is that there is no other counter for super-heavy porc, and that you absolutely need it to kill anything thats covered by stacked shields - while on the other hand its much too good as a general tool of harassment on tight maps. anyway, even more shields do counter shockleys too, if theyre spread a little.
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4 |
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4 |
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5 |
[quote]Porc is one of things which make this game special.
|
5 |
[quote]Porc is one of things which make this game special.
|
6 |
[/quote]
|
6 |
[/quote]
|
7 |
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7 |
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|
8 |
not
sure
if
this
was
intended
by
the
designers.
porc
is
what
makes
the
game
annoying
for
many
people
because
they
like
fast,
dynamic
gameplay.
if
you
want
a
game
where
anything
is
happening
at
all,
you
cant
have
porc
thats
able
to
defend
against
everything.
supcom
went
down
that
road
and
the
game
frequently
resolves
to
endless
stalemates,
zk
should
try
to
avoid
that.
|
8 |
not
sure
if
this
was
intended
by
the
designers.
porc
is
what
makes
the
game
annoying
for
many
people
because
they
like
fast,
dynamic
gameplay.
if
you
want
a
game
where
anything
is
happening
at
all,
you
cant
have
porc
thats
able
to
defend
against
everything.
supcom
went
down
that
road
and
the
game
frequently
resolves
to
endless
stalemates
or
a
silly
eco+exp
rush,
zk
should
try
to
avoid
that
(
and
det
rushes
are
happening
quite
frequently
lately,
so
were
technically
already
on
that
road)
.
|
9 |
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|
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|
10 |
\n
|
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