Loading...
  OR  Zero-K Name:    Password:   

Post edit history

AntiTac?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/19/2013 11:28:11 AMDErankKlon before revert after revert
3/19/2013 11:20:37 AMDErankKlon before revert after revert
Before After
1 i dont like that its uncounterable either, but if you introduce a counter now porc becomes even more op. 1 i dont like that its uncounterable either, but if you introduce a counter now porc becomes even more op.
2 \n 2 \n
3 the real problem is that there is no other counter for super-heavy porc, and that you absolutely need it to kill anything thats covered by stacked shields - while on the other hand its much too good as a general tool of harassment on tight maps. anyway, even more shields do counter shockleys too, if theyre spread a little. 3 the real problem is that there is no other counter for super-heavy porc, and that you absolutely need it to kill anything thats covered by stacked shields - while on the other hand its much too good as a general tool of harassment on tight maps. anyway, even more shields do counter shockleys too, if theyre spread a little.
4 \n 4 \n
5 [quote]Porc is one of things which make this game special. 5 [quote]Porc is one of things which make this game special.
6 [/quote] 6 [/quote]
7 \n 7 \n
8 not sure if this was intended by the designers. porc is what makes the game annoying for many people because they like fast, dynamic gameplay. if you want a game where anything is happening at all, you cant have porc thats able to defend against everything. supcom went down that road and the game frequently resolves to endless stalemates, zk should try to avoid that. 8 not sure if this was intended by the designers. porc is what makes the game annoying for many people because they like fast, dynamic gameplay. if you want a game where anything is happening at all, you cant have porc thats able to defend against everything. supcom went down that road and the game frequently resolves to endless stalemates or a silly eco+exp rush, zk should try to avoid that ( and det rushes are happening quite frequently lately, so were technically already on that road) .
9 \n
10 \n