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Neutrino just brought down the hammer on automation in PA

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Date Editor Before After
3/9/2013 7:54:26 PMBRrankFortaleza before revert after revert
3/9/2013 7:53:52 PMBRrankFortaleza before revert after revert
Before After
1 @[RD]Godde 1 @[RD]Godde
2 [quote]We might as well let the modding community develop that stuff later on and hope that PA "matures" to use more scripting in the future. 2 [quote]We might as well let the modding community develop that stuff later on and hope that PA "matures" to use more scripting in the future.
3 After all the scripts used in Zero-K wasn't implemented overnight and they wasn't always accepted at first in Spring.[/quote] 3 After all the scripts used in Zero-K wasn't implemented overnight and they wasn't always accepted at first in Spring.[/quote]
4 Agree, i remember in very begin when i was begin "introduced" to Spring, i had to download some external widgets for the Eco part, like adv metal maker or something, them were not default at that time, think same will happen in PA. 4 Agree, i remember in very begin when i was begin "introduced" to Spring, i had to download some external widgets for the Eco part in BA, like adv metal maker or something, them were not default at that time, think same will happen in PA.
5 \n 5 \n
6 @swappan 6 @swappan
7 [quote]But even better is to just wait till the game is done and then decide if it can be better automated.[/quote] 7 [quote]But even better is to just wait till the game is done and then decide if it can be better automated.[/quote]
8 Agree too, seen too soon to be discussing this more, is the alpha even out so you can get the real feel of the Eco in game? 8 Agree too, seen too soon to be discussing this more, is the alpha even out so you can get the real feel of the Eco in game?